endgame balance needs to resemble Campaign
|
Agreed... but sadly... it seems GGG paid more attention to the crowd that wants no challenge at all. Yet even those guys get bored of the game super fast. It's why PoE has one of, if not THE worst retention rates of any games.... even a lot of single player games.
Most people don't like having 0 challenge in their ACTION tagged games. "Sigh"
|
|
|
and for the record
i dont think " 1 shots" or "more damage" is the answer either the issue is to make it stuff doesnt 1 shot you but you cant just instantly get the HP back passively theres a reason leech takes time and pots take time.. not this 0.1 second regen to full hp after taking 95% hp damage hit. yes i i absolutely think big hits shouldn't 1 shot you from full hp 90% damage on a reasonably tanky build is fine.. glass cannon.. sure 1 shot is ok.. thats your choice but you cant HAVE that 90% damage shot in the game if there are build that will be back at "full ES" 0.1 seconds after they take the hit i cant belive that is intended so make it stop if u cant balance it via items.. then set a cap its a band-aid fix until you can balance it sure, but it keeps the game integrity and gives you time to do balance it properly Last edited by SwiftKitten#3681 on May 6, 2026, 5:53:58 PM
|
|
|
They should bring back Reflect packs and have at least one spawn per zone. That will bring back slower, more cautious game play.
|
|
|
If you want "meaningful combat" use white items. End.
|
|










