endgame balance needs to resemble Campaign
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outside of obvious issues like stat stacking in 0.1 lightnign spear 0.3 and other broken things
while i haven't personally played builds with it.. 'some people idea of "endgame" is when your totally invulnerable to everything thats not a 1 shot and can totally afk in t16 30 delirious maps and not die to a group of 30 monsters. to me.. this seems obviously unintended as its broken as fuck but i have been told that "many builds/classes can do this in endgame" now idk what broken mechanics they are abusing.. some seem to be recouped as life but i bought this game becuase i loved diablo 2 i love the campaign, and i love t1-15 maps i love t1 bosses and (with trading) t4 bosses are fun.. and t15 +3 maps are fun and all of that is because im still venerable to damage, i need to dodge roll im strong but not invincible i need to play correctly to not die.. i cant afk... and i dont get 1 shot. just like in campaign and because that's been my entire experience with poe2.. i just assumed that the broken things would be deleted... but people have told me this has been a thing since 0.1 how the heck is this allowed to be in the game? meaningful combats means using potions, dodge rolls and dying because you messed up or ran out of pots. and so far that has been my entire experience not becuase u can afk and not die to anything thats not a 1 shot please fix w/e things allow people to do that. so everyone can play the game as intended. and people stop abusing clearly broken things with poe1 d3 level power creep Last edited by SwiftKitten#3681 on May 4, 2026, 9:26:23 PM Last bumped on May 5, 2026, 5:19:17 AM
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My friend. The entire premise of games like this is having the ability to go from a peasant with a club dying to a wolf in act 1 and eventually scaling into a god. If the best my character can eventually get to is dying on T16 maps to random trash. I dont want to play.
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I agree. Once there's no real risk of death there's no real point or thrill. It becomes mindless clicking hoping for a good drop you can sell, but good drop or not the end result will be going back to the mindless clicking.
I'd always prefer less quantity enemies with higher health and damage to what we have now. Dodging behind some asshole who could have killed you and bashing his head in is satisfying. Standing there while 60 enemies hack away at you recouping 120% of the damage they do is boring as all hell. Dodging Geonor's gimmicky wolf form at the last instant and hitting a potion to try to not die if you don't dodge the next one in time and managing to scrape by and beat his ass is *satisfying* game play regardless of loot drops. It's a challenge and you feel something when you overcome it. Being a bullet proof immortal God in a video game is like a Reddit basement dwelling version of a power fantasy. Most of us learned as children that when we enable a god mode cheat code the game loses all meaning and entertainment and we might as well just stop playing. Last edited by AbyssianOne#1625 on May 4, 2026, 10:24:24 PM
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We spoken about the current POE2 campaign being meaningless slog that needs to be fixed/reworked before 1.0 And campaign is only a small portion of the game
Proposing those changes right now I think is too late. It will essentially bring back the 0.2 situation all over again and we all know what happened after that. It also will make the game more taxing to your mental. You spent so much time earning the power only to end up feeling your time spend was worthless. So I am not sure people will appreciate playing the LARGEST portion of POE2 being in a constant self-torture. It will reduce number of a build viability and filter playerbase again. Poe2 is literally poe 1 2.0 (unfortunately) but slower and attempt to bring the meaningful combat to the was a complete failure. My 0.4 leaguestarter: Lightning Spear Amazon
https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls |
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That's funny, much as I think the existing story is complete trash the campaign is the best part for me. After that it devolves into eternally running maps with no real point besides hoping to find loot, with a character tweaked to be able to wipe screens with a sneeze and no more real progression.
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default_mp3 nonsence talking, every time.
get in that avatar portal and bee born again please. IGN : __FrosT__ Last edited by Dark0ne#6104 on May 5, 2026, 2:24:28 AM
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we haven't got the endgame yet, so what balance are you talking about mate
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I understand and agree with you OP, but I think you are looking at the wrong genre of game.
ARPGS have traditionally been, basically mindless farming and gambling simulators. There is no PVP, there is no hardcore endgame PVE content for which you need to gear, optimize and practice to overcome, just infinite, repeatable farming. And sure as hell, people ll try to do that as efficiently and painlessly as possible. POE2, with the funds and momentum is has, sure could try to become a new genre defining game, but we also live in a (capitalistic) society, and it d be fooling to try and mess with a tried and true money printing machine. There is an entire graveyard of ambitious games and developers that tried to do exactly that. Last edited by thegm963#6343 on May 5, 2026, 5:20:25 AM
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