Active Abilities in Ascendancies
|
I'm not sure if these forums even get read. In the chance they do, I just wanted to add that I enjoy the active abilities you get from ascendancies. They're easily my favorite part about any ascendancy and would like to see more.
Last edited by SkyCakeLight#7781 on May 4, 2026, 6:59:13 PM Last bumped on May 5, 2026, 4:37:11 PM
|
|
|
Nah, it's worst decision. Passive bonuses classes in poe1 is best feature, skills should be only for all, but with attribute requirements, this sh&t from modern diablo is bad for building, truly cancer which should be killed by total elimination of it
Last edited by Offfit#6199 on May 4, 2026, 7:06:56 PM
|
|
|
skills locked behind specific uniques/ascendancies are worst. They provide zero diversity
|
|
|
Ascendancies and set starting points on the tree kill the build openness they say they're going for.
I'd really rather they just gave us 8 ascendancy points and let us use them in whatever ascendancy trees we'd like, and pick whatever tree starting position we'd like regardless of character sprite choice. Completely open to build any character however you want. I don't want to hand to sound like a complete idiot to use an awesome spear skill. I don't want to be a Warrior who has a hard time trying to build attack speed and crit. I would like to be able to be a big burly dude who has electifying ice magic and wears 3 rings. Or a 5 foot tall pixie looking woman with a double barrel... crossbow. The most fun builds to me are the goofy things you can do that somehow end up working, and opening access up regardless of your character sprite would help us do more of that instead of being shoehorned into narrower build options. It would be nice to play a big black dude who was a high speed dagger wielding mage instead of "Big black guy? Here, have some tribal totems, lol." Last edited by AbyssianOne#1625 on May 4, 2026, 10:00:00 PM
|
|
|
Chrono and DoV are my faves. Hoping the potential Huntress Ascendancy has some fun ones.
|
|
" Chrono probably has the most fun/unique actives. Don't get why it's such an unpopular ascendancy. Sure it's not meta, but you can literally stop time, go back in time (meaning, you basically have infinite mana and are impossible to kill unless you get one shot by something). I feel there is just not enough content yet to fully utilize the skill set (No large cooldowns for example to reset) or inevitable agony looks awesome for coop, but there is simply nothing beefy enough to last that long, let alone in coop, to make it meaningful. I understand this is probably beyond the ViSioN of the devs, but some mmo-esque elements would not be bad, as in super-beefy content that requires coop to even touch. Would definitely encourage more build diversity and synergy, community etc. As of now, the endgame is basically who's gonna cook up the most cookie-cutter map clearing build. Boring. |
|
" 1. People don't like more buttons. People like less buttons. And that is a result of adaptation, as with such low visibility in the end-game people'd rather ignore danger than try to react to it. 2. Chrono Abilities are mostly unnecessary and really situational. You may not even need to use them ever. You cannot build around them really. 3. Besides active abilities, Chrono Tree is kinda bad. Cast speed roulette is unreliable (Chonk issue syndrome), Curse bomb is poorly designed and does not synergize with anything well. Recoup boost is lackluster and a slow aura has diminishing and gives nothing if you have proper offensive. Chrono in current form has one job - Time Freeze the boss. That is the only reasonable point of this Ascendancy. If we add more active abilities to other specs, those would need to be more synergistic with the stuff we got. Chrono is an example of how not to do it imo. Combat Balance > Feelings Last edited by Evergrey#7535 on May 5, 2026, 5:57:54 AM
|
|
|
I played Chronosorc in 0.1 with Pain Offering setup (also time freeze and temporal rift). A real piano simulator. But I'm sending giga nukes on bosses so it was worth it to push that much buttons. Well until most of the parts of that build was clapped in 0.2
Then played the similar build in 0.3, it was strong but not that much compare to 0.1 version. In 0.4 it felt worse for some reason. My 0.4 leaguestarter: Lightning Spear Amazon
https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls |
|
" Lol You might as well write same about ascendancies and everything providing even little uniqueness. While build diversity should be priority there has to be space for unique things. If everybody would be able to get everything meta would be even more narrow than it is now. I really love that time freeze or smith masterwork are gatekept behind ascendancies and now it would feel really really weird if everybody would be able to time freeze. " I think there is way easier explanation. People simply are about damage. That`s why in wow, you struggle to find party as dps but as a tank/healer its insta find. Same goes for dota2. That`s why d4 shows bilions of damage. Easiest dopamine hit you can address. People skip incredibly fun ascendancies like chrono just because it is not about damage. Last edited by SalamiHaze#9389 on May 5, 2026, 8:26:11 AM
|
|
" You are not wrong, but: Swap Chrono Recoup boost with Bloodmage Spell Lech and see what happens. Both are 2 points standalone branches, so it should be comparable in power. Spell Leech does not require any additional investment to work and scales with the damage basically. Also Chrono seems to be the increased duration and cooldown reduction spec. Neither technique has a viable build for the top-endgame atm. And Recoup works better on the Infernalist anyways. Combat Balance > Feelings Last edited by Evergrey#7535 on May 5, 2026, 9:00:20 AM
|
|




















