The game is less fun than in used to be
" I've been playing poe2, but sadly they're doing the same thing there. |
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Try playing Ruthless?
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" Ruthless is in PoE1. Why u play PoE2? Play Ruthless. |
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I agree with you, in small convos here and there I've seen many people sharing this feeling, and i can address it as the aspirational content, the ultra endgame is dead, some of us want to take w/e build and min maxing it to face the hardest content even if doesn't give any div/h. In mirage you could do the most with few divs worth of gear, and that feels bad for us, ofc the people with less time to play the game is happy, but yeah giga juicing worth mirroring - hinekoraing -reflecting, synthetizing items need to get back. for now all that crafting progression of the game is pointless.
Last edited by Wykyng001#2510 on May 10, 2026, 10:21:38 PM
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I agree the game is easier and the progression less meaningful. It still is very fun to a degree, it's just every update strips away some of the positive emotion you would feel as you leveled up and got your build online. The Genesis Tree is the latest to make much of midgame mapping redundant. All respect to Jonathan, but if Chris Wilson were steering the ship we wouldn't be in this place.
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Path of Exile is incredibly deep. Here are some fun things to sink your time into:
- Build Crafting & Theorycrafting - Endgame Content - League Mechanics - Trading & Economy - Crafting - Challenges & Achievements - Fun Quirky Goals |
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-troll people in forums and in game
I like standard.
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" chris kept things tight but if i m being real, its the community that is really steering the ship. i m 90% sure POE even back when he was at the helm is not in the state that he wanted it to be. POE on release was slow and clunky. but theres where all the weight is at. things were much more meaningful. players kept responding positively for harder content, more power, more speed. chris came from a time where id scrolls felt precious and id'ing items felt impactful. ggg goes where the money goes. chris's vision was lost many years ago. [Removed by Support]
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Chris Hemworth aka Thor?
I like standard.
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" Correct, like every company, they are ultimately focused on consumers and on remaining consumer friendly while appealing to a broader range of players. That is simply how companies operate if they want to survive long term. If they had strictly clung to the CW vision, there is a real possibility the game would never have reached the position it is in today. It could have remained stuck at the very low and risky player counts seen years ago, leaving the game under constant risk of eventually being shut down if maintaining it no longer made financial sense. The company itself might also never have grown into what it is today. You generally cannot sustain a live service game on a small niche audience alone forever. Expanding appeal and adapting to what a wider consumer base actually enjoys is often what allows a game not only to survive, but to grow. So it is not necessarily a bad thing that the game gradually drifted away from the pure CW vision, because that shift may very well be one of the main reasons both the game and the company became as successful and stable as they are now. Just look at Ruthless mode and how poorly it was received by the majority of the playerbase. It is essentially the CW vision packaged into modern PoE, and the player numbers paint a fairly clear picture. While a small dedicated audience enjoys it, the mode itself remains extremely niche and nowhere near representative of what most players actually want from the game. In a way, it serves as a practical example that designing exclusively around a narrow vision does not necessarily translate into long term growth or broad player retention. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee “Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein unofficial tech support — not affiliated with GGG Last edited by VoidWhisperer42#5989 on May 21, 2026, 9:11:30 AM
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