Parry thoughts

My main issue playing a pure evasion build and trying to parry is cause you dodge the hits you don't parry. So you're standing there for 5 business days waiting to actually parry a hit.
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Aelin21#7976 wrote:
My main issue playing a pure evasion build and trying to parry is cause you dodge the hits you don't parry. So you're standing there for 5 business days waiting to actually parry a hit.


I would assume, for parry to work properly with the right side of the tree. Parry should roll before evasion right?

In the tool tip it says "you cannot evade an attack you could parry"

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Aelin21#7976 wrote:
My main issue playing a pure evasion build and trying to parry is cause you dodge the hits you don't parry. So you're standing there for 5 business days waiting to actually parry a hit.


I would assume, for parry to work properly with the right side of the tree. Parry should roll before evasion right?

In the tool tip it says "you cannot evade an attack you could parry"




I have so often times though that I have multiple enemies hitting me in the face, when I am parrying.. and I don't parry it so I can only assume I'm evading it? Elsewise something is just broken idk
Idk, i think its a skill that is a waste of time. You just dont seem to be willing to give up on it.
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ryuukk33#4998 wrote:
Parry should be situational and high impact, something that rewards skilled players only

They should have done like in Nioh, it being a burst counter for the Red Flash heavy attacks, if you time well, you win, if you don't, you loose, a proper skill check


It should have never been a HOLD and AOE type shit, it's the worst implementation of Parry in a video game, they should rework this before 1.0





Excuse me, but you can easily see why this would be literally overpowered and pretty much gamebreaking right?

Not only do you gate immortality behind parrying, you would deny it for a big junk of the gamers which play the game, since they don't will use it for exactly that fact. You are either die or you get some bonus from it, which but requires to also act accordingly correct.

So Speedrunners and pro gamers would again profit from the technique the most, even if it is already completely busted in its power.
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Hi,

Parry has been a bit of a meme so far, but has anyone played it and what's your experience with it?

I've tried Parry in every league so far and did a lot of testing this league and it feels so much better going through the campaign in 0.4 than in 0.2 and at least possible to progress in Maps now.

The monsters have slowed down a lot and their damage feels more manageable. Most bosses hit you quite frequently so you're able to do your damage, but some bosses like Interludes 2 boss who just teleport for big attacks non stop is kinda the nemesis of the build and you need to be really patient to get damage on.

Going through the campaign if you stand in Whirlhing Slash and have Crit Immunity while parrying you really don't take much damage except from Slams. Sprinting helped a lot with being more mobile.

Trying to Parry in Maps don't feel as good, but you can feel surprisingly tanky in a Whirling Slash in the middle of an abyss at times. Hopefully there'a an improvement in 0.5 on Evasion\Deflect and Life. Less density early in maps helped a lot to get started.


I've done some testing in T16 and Arbiter that didn't end well. I wanted to test Spears of Solaris with Parry Fangs of Frost since it now works, but in 0.4 I would focus more on Cold and Lightning skills and going energy shield.

https://www.youtube.com/watch?v=CyTdOMmAPNA

POB after a bit of tinkering https://pobb.in/fwlb8lt2vJlR


Also found a a bit of a bug with Parry on Mouse and Keyboard where I can't hold Parry and move like on controller or WASD. If I hold Parry and left click it runs only instead of parrying and moving.

You can't assign Parry to a specific weapon set if you're using the Buckler on both Weapon sets and to save points you ideally always want to Parry with the same weapon set. So far I use a Shield in Weapon set 2, but looking for a better solution.

Thoughts?


Dunno I dislike the playstyle, but it is without a doubt a easy matter to make huntress playstyle on her level like x10 easier.

Why? Sure you can run around monsters, dodge stuff and wait to be able to attack. Which also requires a certain amount of skill in many cases, but also wastes time.

Just standing there annihilating a whole pack or getting the opportunity to deal "x # times" damage makes huntress far more playable in my eyes, at least in the first few acts.

For later it will not be as relevant since you can easily generate charges and therefore it has not really a justifyable right to be there anymore, especially since we don't really want to melee enemies or get into that rangee anymore.

But it should get more usage later too, but for that the support and the investment is a problem at the current state I would say.

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