Parry thoughts

Hi,

Parry has been a bit of a meme so far, but has anyone played it and what's your experience with it?

I've tried Parry in every league so far and did a lot of testing this league and it feels so much better going through the campaign in 0.4 than in 0.2 and at least possible to progress in Maps now.

The monsters have slowed down a lot and their damage feels more manageable. Most bosses hit you quite frequently so you're able to do your damage, but some bosses like Interludes 2 boss who just teleport for big attacks non stop is kinda the nemesis of the build and you need to be really patient to get damage on.

Going through the campaign if you stand in Whirlhing Slash and have Crit Immunity while parrying you really don't take much damage except from Slams. Sprinting helped a lot with being more mobile.

Trying to Parry in Maps don't feel as good, but you can feel surprisingly tanky in a Whirling Slash in the middle of an abyss at times. Hopefully there'a an improvement in 0.5 on Evasion\Deflect and Life. Less density early in maps helped a lot to get started.


I've done some testing in T16 and Arbiter that didn't end well. I wanted to test Spears of Solaris with Parry Fangs of Frost since it now works, but in 0.4 I would focus more on Cold and Lightning skills and going energy shield.

https://www.youtube.com/watch?v=CyTdOMmAPNA

POB after a bit of tinkering https://pobb.in/fwlb8lt2vJlR


Also found a a bit of a bug with Parry on Mouse and Keyboard where I can't hold Parry and move like on controller or WASD. If I hold Parry and left click it runs only instead of parrying and moving.

You can't assign Parry to a specific weapon set if you're using the Buckler on both Weapon sets and to save points you ideally always want to Parry with the same weapon set. So far I use a Shield in Weapon set 2, but looking for a better solution.

Thoughts?
Last bumped on May 1, 2026, 4:23:05 PM
If they could somehow increase the parrying window to accommodate for latency that would help massively, the challenge is how to do that but not make it exploitable.
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Anal_Rek#2753 wrote:
If they could somehow increase the parrying window to accommodate for latency that would help massively, the challenge is how to do that but not make it exploitable.


What parrying window? It`s not dark souls.
I tried parry recently, and unfortunately, it's still not very good. I think the big issue is that it comes with two big drawbacks, that just makes it not competitive against other strategies.

The first issue is the stun bar. Parry is supposed to be a defensive mechanism, but it can make you far more vulnerable than not parrying.

The second issue is that while you are holding parry and waiting for the enemy to strike, you could have been striking them, instead. Sometimes this is a short window, and it doesn't matter too much. But other times, you're just standing there, feeling like a dummy.

Because of these two issues, even with the Area of Effect buff, it just doesn't feel worthwhile.

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