Gemling Legionare need more than buff but a rework to have its uniqueness back

+1

Here are a few thoughts that target item requirements, max resist, and spirit efficiency-

Adaptive Capability: Highest attribute also satisfies Item Requirements (in addition to Gems).
Thaumaturgical Infusion: Gain +2% to Max Resist per 3 Support Gems (up from +1%).
Integrated Efficiency: Skills gain 1% Increased Spirit Reservation Efficiency per Support Gem socketed of your most numerous color.
Last edited by CharlesJT#7681 on Apr 22, 2026, 11:06:56 AM
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Evergrey#7535 wrote:
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Evergrey#7535 wrote:
I'm only gonna say this about Gemling:
I see the art of a guy who is infusing himself with support gems.

Where dat in the tree?


I agree and I believe the closest Ascendancy node to being like that is the Gem-studded and Integrated Efficiency.

My suggested buffs and reworks works similar to those 2 passives.
TLDR; the major things I suggested:
1. 6th support gem socket
2. More skill slots and +XX Spirit per Skill or support gem.
3. Ability to use the same lineage gem on another skill.


I was thinking more like a support gem socket in the Asc tree that works as a general buff or something.
6th supp gem would be completely broken :D.
More skill slots - yes, but on a standalone branch so it is completely optional.
Lineage limit increase is pretty cool too, a bit lazy, but works (ggg likes those, at least in ea)!


I've thought about this as well, like how jewels can be socketed in the Lich/Abyssal Lich Ascendancy Tree. Then, having all skills getting the effect of the support gem socketed in the Ascendancy Tree especially if it would allow Lineage Gems.
Though the problem would be the compatibility with skills because of skill tags and all, which is why I went to the route of having more support sockets per skill.



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Pitouro#7857 wrote:
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Replace the Crystaline with one more Ring socket. Leaders should always have one more of something!


There's the Ritualist if you wanted more ring sockets.
My suggestion for one more of something would be 1 more support gem socket (from max of 5 to max of 6).



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Spoiler
+1

Here are a few thoughts that target item requirements, max resist, and spirit efficiency-

Adaptive Capability: Highest attribute also satisfies Item Requirements (in addition to Gems).
Thaumaturgical Infusion: Gain +2% to Max Resist per 3 Support Gems (up from +1%).
Integrated Efficiency: Skills gain 1% Increased Spirit Reservation Efficiency per Support Gem socketed of your most numerous color.


um, I was talking about what to replace the small/minor nodes on the right side.

Though the satisfy Item Requirement may be practical in a sense, my suggestion regarding "Enhanced Effectiveness" to be reworked to +10% more strength per Red Support, +10% Dex per Green Support and +10% int per Blue Support would kind of cover the item requirements, at least in the long run, while also retaining the same effects in a different way.
i.e. Having at least 10 red support gem nets you double the amount of strength which equals normal amount of strength at doubled efficiency as well as able to use gears with high Strength Requirements.

As for the others, I dont think increasing Thaumaturgical Infusion to +2 Max resist per 3 support gem alone is enticing enough to be picked especially as its an end Major node.

For Spirit Reservation Efficiency, it sounds good but I did not want to go through spirit reservation route because Tactician already has that node.
Also, probably not as an (additional) effect of Integrated Efficiency as it only works within connected skill.
This could be an added effect on another node like maybe Gem Studded (similar mechanics) or within my Crystalline Potential rework suggestion (as replacement to my "+10 Spirit per support gem socketed" suggestion).
Bump
Bump
We all waiting some good changes. Is very bad Ascendancy and if we see stats only 2% is chosen by players.
+1 Ahoy to patch 0.5.0!
Hoping to see improvements on Gemling this coming 0.5 especially leaning towards my suggestion hopefully.
Last edited by Kornelius#4660 on May 2, 2026, 6:26:11 PM
Semi-off topic, a thing I have realized as a new player that has spent some time in the endgame theorycrafting, is that initially poe2 gave the impression of a hugely deep system, with that mind-blowingly huge passive tree, all these gem and support gem combos, jewels etc etc.

In reality, this could not be further from the truth, and that is kinda sad. Once you start ticking boxes, like resist cap, attributes to satisfy gear/gem requirements etc, yeah, in theory there can be millions of builds, except it's millions of ass builds, and only a couple cookie-cutter builds that actually click together and work.

The game sacrifices class/ascendancy identity for a perceived depth that in practice does not exist.
Last edited by thegm963#6343 on May 3, 2026, 3:49:30 AM
bump

Gemlling has a lot of potential, i'd love to be able to socket a lineage support gem in the tree similar to lich
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Vyend#2601 wrote:
bump

Gemlling has a lot of potential, i'd love to be able to socket a lineage support gem in the tree similar to lich



Indeed cool but better have an Extra ring.

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