The only nerf temple needs

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They can definitely do something to the mechanic as it is overtuned in a few areas.

Many have said just revert it to what it was on launch before... those same people complained it was not rewarding enough


GGG just cant seem to win.



But coming at it from a pitchfork angle "remove x" wont solve anything.


Removing locks would... make it so you couldnt really build anything substantial in the mechanic.

Chains just wouldnt be a thing, youd be lucky to even get tier III rooms at all that you WANT anymore. Limbs might not even be a thing youd beable to obtain without that....


So there are things they can absolutely do to reduce its rewards, effectiveness being so over the top is one of them.


How about making the area level lower?

After you reach a certain character level, temple is always area level 81, meaning it drops the best crafting bases, gives the most XP and will have overall better rewards. It's like running perpetual T16s with GIGA affixes.

If the temple was equivalent to T15 instead of T16, people would have to choose the consistent drops of the temple vs the jackpot drops of T16 content. It would also mean you have to leave the temple if you want to reach lvl 100.
Last edited by Tommo26#1554 on Apr 11, 2026, 5:51:15 PM
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Tommo26#1554 wrote:
Lots of comment but no opinion on my proposed change :(

Doesn't it make sense to just lower the base area level so that you can't drop ilvl 82 items and get to level 100 in 2 days?


I dont think the problem is the area level, the problem is the effectiveness you can get on high level temple. (effectiveness affect XP and drops)
They need to find a way to avoid people building snakes that last forever or avoid effectiveness to stack so high.

Run a lvl 82 map and you wont get nowhere near as much XP and loot as you get in temple lvl 81 area.
Temple invalidate mapping, it's not a good thing overall.

As other said, temple should be run for the specific currencies it offer, not as the only way to get raw general currencies, T0 uniques and XP.

We'll see what they do. Hope they have solution for it cause overall it's a fun mechanic, when it's not mandatory.
SSF-HCSSF player
I appreciate this design direction.

In PoE 1, since T17 maps were adjusted down to Area Level 83 (Nightmare), to get iLv 86 bases now requires players to either use recombinators or run Blight-ravaged maps. It’s better for the game when we don't have to just forced into one specific content for all our needs.
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