The only nerf temple needs
" How about making the area level lower? After you reach a certain character level, temple is always area level 81, meaning it drops the best crafting bases, gives the most XP and will have overall better rewards. It's like running perpetual T16s with GIGA affixes. If the temple was equivalent to T15 instead of T16, people would have to choose the consistent drops of the temple vs the jackpot drops of T16 content. It would also mean you have to leave the temple if you want to reach lvl 100. Last edited by Tommo26#1554 on Apr 11, 2026, 5:51:15 PM
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" I dont think the problem is the area level, the problem is the effectiveness you can get on high level temple. (effectiveness affect XP and drops) They need to find a way to avoid people building snakes that last forever or avoid effectiveness to stack so high. Run a lvl 82 map and you wont get nowhere near as much XP and loot as you get in temple lvl 81 area. Temple invalidate mapping, it's not a good thing overall. As other said, temple should be run for the specific currencies it offer, not as the only way to get raw general currencies, T0 uniques and XP. We'll see what they do. Hope they have solution for it cause overall it's a fun mechanic, when it's not mandatory. SSF-HCSSF player
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I appreciate this design direction.
In PoE 1, since T17 maps were adjusted down to Area Level 83 (Nightmare), to get iLv 86 bases now requires players to either use recombinators or run Blight-ravaged maps. It’s better for the game when we don't have to just forced into one specific content for all our needs. using translator
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