0.5 needs to land these things
" This is honestly how I feel, I’m not baiting or anything like that. Yes, personally I do very much want slower combat because that’s what I find engaging and fun. The blasting meta should not be the de facto way to play under any circumstances. I’m not against it being allowed to exist but it should be achievable once in a blue moon. The same goes for all the screen vomit and the loot-‘plosion garbage. It’s all degenerate and ruins the fun. Last edited by rifraf-_-#9478 on Apr 14, 2026, 1:02:15 PM
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agree.
Also, rework the trials. They are still awful.... |
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" Sekhemas is okay becsuse it is easy now. But when they rebalance the gane, it could be awful again. The other trial is always bad. Too much annoying waiting time. |
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Agree, make less mobs also, rework existing endgame content like breach and abyss so it spawns less and stronger mobs.
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" I feel like Breach should be that insane monster horde mechanic but even then the top end should probably have a few less monsters. I think it's fine tho if one mechanic is kinda that fast, blasty, lots of white weak mobs to pop with big AoEs etc. But yeah high end Abyss feels a bit too much. And Simulacrum feels like poe1 system inside poe2. I don't think it fits at all as currently implemented. The mobs in there are just swarmy, I can't see thru the fog and the chaos. I have done multiple simulacrums but idk what those little mobs even are, or what they do, it feels like a dps check and not a very good one. |
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