0.5 needs to land these things

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Evergrey#7535 wrote:
1. Fix performance. Consoles are unplayable. Audiovisual glitches galore.
Yup +1

2. Lower mob density by roughly 70%, make them tougher/stronger. Make combat way more engaging and fun.
Not possible. Posting that is a bait at this point (works both ways - either zooming or slower combat advocating is pointless).

3. Make loot drops significantly better quality and lower the drop rate equally as much. Stop with the junk collector sim.
That would mean predefined mods on items or something to make items dropped always good. Can't have that in a game which itemization systems works like in poe. Just can't work, sorry.

4. Adjust effects and gameplay so there’s visual clarity.
Yup +1

5. Make it so ascending to godhood is ASPIRATIONAL, not a guarantee. If everyone and their mother is a god then nobody is a god. Stop with the excessive power creep free pass.
That feeling you have might be caused by 0.4 and how easy it is to gear up. I share the passion for difficulty and the best I came up with was to add god-tier content with rewards that have no market value like pushing rating in some content to get cosmetics at the end of the league. More in my post:
https://www.pathofexile.com/forum/view-thread/3927988

6. Make the game a journey, not a meme casino sim.
That's a vision. You can hope it aligns with the Big Boys.


This is honestly how I feel, I’m not baiting or anything like that. Yes, personally I do very much want slower combat because that’s what I find engaging and fun. The blasting meta should not be the de facto way to play under any circumstances. I’m not against it being allowed to exist but it should be achievable once in a blue moon. The same goes for all the screen vomit and the loot-‘plosion garbage. It’s all degenerate and ruins the fun.
Last edited by rifraf-_-#9478 on Apr 14, 2026, 1:02:15 PM
agree.

Also, rework the trials. They are still awful....
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agree.

Also, rework the trials. They are still awful....


Sekhemas is okay becsuse it is easy now. But when they rebalance the gane, it could be awful again.

The other trial is always bad. Too much annoying waiting time.
Agree, make less mobs also, rework existing endgame content like breach and abyss so it spawns less and stronger mobs.
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Gery0724#5426 wrote:
Agree, make less mobs also, rework existing endgame content like breach and abyss so it spawns less and stronger mobs.


I feel like Breach should be that insane monster horde mechanic but even then the top end should probably have a few less monsters. I think it's fine tho if one mechanic is kinda that fast, blasty, lots of white weak mobs to pop with big AoEs etc.
But yeah high end Abyss feels a bit too much. And Simulacrum feels like poe1 system inside poe2. I don't think it fits at all as currently implemented. The mobs in there are just swarmy, I can't see thru the fog and the chaos. I have done multiple simulacrums but idk what those little mobs even are, or what they do, it feels like a dps check and not a very good one.

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