Non Crit builds needs a buff

We are all over powered honestly once we get support gem III in this game crit or not

Gem level or not

Things are just too much damage at the moment
Mash the clean
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We are all over powered honestly once we get support gem III in this game crit or not

Gem level or not

Things are just too much damage at the moment


That, or we are lacking content for that level of power.
Last edited by Evergrey#7535 on Apr 13, 2026, 6:07:48 PM
Depending on how its done,
isnt buffing non crit builds just going to buff crit builds?

Use physical damage for example

Increase % phys = crit buff
Inc base damage = crit buff
Inc added flat = crit buff
Inc attack speed = crit buff

They could do deal no crit and gain x of whatever which would work but

Going crit is usually a gear progression step
In arpgs this is usually good if you ask me

Start off pure phys/element then transition to crit

Im not against giving non crit builds a boost,
I just dont know how that effects the game overall.

Its like a handout to me as flat phys and % inc are easy to get.
"
We are all over powered honestly once we get support gem III in this game crit or not

Gem level or not

Things are just too much damage at the moment






And? As 2-3 mirror geared character i spent like 80 talent points into defence invesment otherwise anything can one shots. In addition most offensive talents are nerfed / taxed high on 0.4.


And yes non-crit builds indeed needs a buff. There is huge gap between crit and non crit builds.
"

And yes non-crit builds indeed needs a buff. There is huge gap between crit and non crit builds.

even niche stuff like bleeding builds are benefit from crit too which is kinda unfair
"
Depending on how its done,
isnt buffing non crit builds just going to buff crit builds?

Use physical damage for example

Increase % phys = crit buff
Inc base damage = crit buff
Inc added flat = crit buff
Inc attack speed = crit buff

They could do deal no crit and gain x of whatever which would work but

Going crit is usually a gear progression step
In arpgs this is usually good if you ask me

Start off pure phys/element then transition to crit

Im not against giving non crit builds a boost,
I just dont know how that effects the game overall.

Its like a handout to me as flat phys and % inc are easy to get.



Power Charge , Frenzy and Endurance based builds are non-crit builds. If you buff those they can't fit on crit builds by %100. Ex ; Say we increased Frenzy charges like to 10-15 via talents you don't scale with crit nor you can't take both talents at the same time. But reaching those frenzy levels can increase damage output without crit.
"
Depending on how its done,
isnt buffing non crit builds just going to buff crit builds?

Use physical damage for example

Increase % phys = crit buff
Inc base damage = crit buff
Inc added flat = crit buff
Inc attack speed = crit buff

They could do deal no crit and gain x of whatever which would work but

Going crit is usually a gear progression step
In arpgs this is usually good if you ask me

Start off pure phys/element then transition to crit

Im not against giving non crit builds a boost,
I just dont know how that effects the game overall.

Its like a handout to me as flat phys and % inc are easy to get.

Elemental Overload in poe1 - more damage buff instead in trade of crit multi down to 0%.
Resolute technique in poe1 - 100% hit chance (ie zero accuracy investments) for no crits.

Etc. Something similar was in poe1 in green area.
"

Power Charge , Frenzy and Endurance based builds are non-crit builds. If you buff those they can't fit on crit builds by %100. Ex ; Say we increased Frenzy charges like to 10-15 via talents you don't scale with crit nor you can't take both talents at the same time. But reaching those frenzy levels can increase damage output without crit.


My flat 100% crit chance 7 Power Charges Falling Thunder Crit build disagrees. (with Charge regulation and constant uptime of all charges)

Also, Frenzy charges generation is messed up, only really playable with Deadeye because of auto-marks.

Endurance charges = bear atm pretty much. Excluding the Charge Regulation effect.

So yeah, no.

PS. do not bring poe1 into the discussion please. It is a point of reference that is putting blinds on your eyes.
Last edited by Evergrey#7535 on Apr 15, 2026, 11:22:12 AM
The game is unfair and a big joke with all of these crit builds that tap a button and finish everything in screen. That is not what game mented to be. It made game boring and feel injustice. Critical is a powerful chance that can't be exceed 15%. Otherwise is not Critical , is just an OP damage.

I have lost interest in continue in Poe2 becouse i feel playing a Poe1's clone.
"
"
We are all over powered honestly once we get support gem III in this game crit or not

Gem level or not

Things are just too much damage at the moment






And? As 2-3 mirror geared character i spent like 80 talent points into defence invesment otherwise anything can one shots. In addition most offensive talents are nerfed / taxed high on 0.4.


And yes non-crit builds indeed needs a buff. There is huge gap between crit and non crit builds.


Then it sounds like you don’t know how to build


No we don’t need to buff things up to something that is overtuned
Mash the clean

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