My solar amulet can't be sanctified to +4 spell skills.

Pls just check my data, I’ve already used 14 Hinekora’s Braids on my solor amulet, and it still hasn’t been sanctified to +4 spell skills. What the hell is going on??? Are you telling me I’m just bad luck??? NO!! it must be a bug,pls fix it! thanks
Last bumped on Mar 28, 2026, 10:25:31 AM
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Eden#7078 wrote:
Pls just check my data, I’ve already used 14 Hinekora’s Braids on my solor amulet, and it still hasn’t been sanctified to +4 spell skills. What the hell is going on??? Are you telling me I’m just bad luck??? NO!! it must be a bug,pls fix it! thanks


Since sanctification mechanism rolls are between 0.80 and 1.20 increases then it's simple to realize that you never gonna succeed this result you mentioned above.

1.2 x 3 gear level = 3,6 gear level wich is the best result you get and it's not 4!

In weapon works a little more lucky. 1,2 x 7= 8,4 gear level.
Last edited by Baggos#7448 on Mar 26, 2026, 10:10:20 AM
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Eden#7078 wrote:
Pls just check my data, I’ve already used 14 Hinekora’s Braids on my solor amulet, and it still hasn’t been sanctified to +4 spell skills. What the hell is going on??? Are you telling me I’m just bad luck??? NO!! it must be a bug,pls fix it! thanks


Not sure if there are actually equal odds for a good or bad roll and if it's evenly weighted or not, but assuming it is that you can get a range from 0.80 to 1.20 for sanctifying, in increments out to 2 decimal places (as in you could get 0.87 or 1.06 etc). and assuming that you need to get a 3.5 skill or better for it to round up to +4 there are pretty low odds for this to work.

Making some assumptions but not sure how else it might work anyway.

You basically need that 3 x (your roll) > 3.5.

The only way you get that 3.5 or greater is a 1.17, 1.18, 1.19, or 1.20.

So out of 40 possible rolls from 0.8 to 1.2...only 4 get you the plus 4 skill. In other words only a 10% chance.

Would be nice for more experienced crafters to chime in with their take on it...totally guessing here tbh, sanctification seems to only wreck my items.
Bro, with so many +4 spell skill amulet out there, I really think you need to play the game more and come to terms with reality before making comments. Have fun gaming!

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Baggos#7448 wrote:
Since sanctification mechanism rolls are between 0.80 and 1.20 increases then it's simple to realize that you never gonna succeed this result you mentioned above.

1.2 x 3 gear level = 3,6 gear level wich is the best result you get and it's not 4!

In weapon works a little more lucky. 1,2 x 7= 8,4 gear level.
Thank you for your comment. If there’s a 10% chance to turn the amulet spell skill into +4, then up to now, I’ve used 21 braids on this gggdamn solar amulet. pls tell me, is this just my bad luck, or is it GGG’s ill intent?

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Skutz123#5377 wrote:
Not sure if there are actually equal odds for a good or bad roll and if it's evenly weighted or not, but assuming it is that you can get a range from 0.80 to 1.20 for sanctifying, in increments out to 2 decimal places (as in you could get 0.87 or 1.06 etc). and assuming that you need to get a 3.5 skill or better for it to round up to +4 there are pretty low odds for this to work.

Making some assumptions but not sure how else it might work anyway.

You basically need that 3 x (your roll) > 3.5.

The only way you get that 3.5 or greater is a 1.17, 1.18, 1.19, or 1.20.

So out of 40 possible rolls from 0.8 to 1.2...only 4 get you the plus 4 skill. In other words only a 10% chance.

Would be nice for more experienced crafters to chime in with their take on it...totally guessing here tbh, sanctification seems to only wreck my items.
"
Eden#7078 wrote:
Bro, with so many +4 spell skill amulet out there, I really think you need to play the game more and come to terms with reality before making comments. Have fun gaming!

"
Baggos#7448 wrote:
Since sanctification mechanism rolls are between 0.80 and 1.20 increases then it's simple to realize that you never gonna succeed this result you mentioned above.

1.2 x 3 gear level = 3,6 gear level wich is the best result you get and it's not 4!

In weapon works a little more lucky. 1,2 x 7= 8,4 gear level.


Bro i wish you really good luck to roll this 10% chance. I already used 27 Hinekora with no luck to make it happen.
Why is ggg set up to be so disgusting? and their attitude seems to always be: “It’s ea, dipxhit,deal with it!
"
Baggos#7448 wrote:
"
Eden#7078 wrote:
Bro, with so many +4 spell skill amulet out there, I really think you need to play the game more and come to terms with reality before making comments. Have fun gaming!

"
Baggos#7448 wrote:
Since sanctification mechanism rolls are between 0.80 and 1.20 increases then it's simple to realize that you never gonna succeed this result you mentioned above.

1.2 x 3 gear level = 3,6 gear level wich is the best result you get and it's not 4!

In weapon works a little more lucky. 1,2 x 7= 8,4 gear level.


Bro i wish you really good luck to roll this 10% chance. I already used 27 Hinekora with no luck to make it happen.
Mine is 25 now.still no +4. sick GGG

"
Baggos#7448 wrote:
Since sanctification mechanism rolls are between 0.80 and 1.20 increases then it's simple to realize that you never gonna succeed this result you mentioned above.

1.2 x 3 gear level = 3,6 gear level wich is the best result you get and it's not 4!

In weapon works a little more lucky. 1,2 x 7= 8,4 gear level.
[/quote]

Bro i wish you really good luck to roll this 10% chance. I already used 27 Hinekora with no luck to make it happen.[/quote][/quote]
Sanctify tooltip says:
"Sanctifying an item will randomise the numeric values of its modifiers, then multiply the values of those modifiers by a random value ranging from 80% to 120%. The resulting item will now be Sanctified."

This means that sanctifying an amulet with +3 skill levels will reroll the level modifier and then multiply the resulting roll with 0.8-1.2.

Amulet can have 1, 2 or 3 levels at base roll. Lets assume that when using divine orb (or sanctifying) the chances for each result is equal. Meaning that you have 1/3 chance to roll +3 levels.

After the "divine roll" part of sanctifying an item the resulting roll will be multiplied by number between 0.80-1.20. I assumed that the multiplier is with 2 desimals since that how corrupting an item works. This means that we have 41 different multipliers:

1 = 0.80
10 = 0.81-0.90
10 = 0.91-1.00
10 = 1.01-1.10
10 = 1.11-1.12
= total 41 options

Lets assume that reaching skill level 3.5 will round up to +4 levels.
Now to calculate which multipliers result in 3.5 or higher:
3*x >= 3.5
x >= 1.1666667
x >= 1.17

Multipliers: 1.17, 1.18, 1.19 and 1.20 will cause the amulet to roll +4 levels. This means that 4 out of 41 multipliers will cause the +3 roll to go +4 roll.

Final chance = 1/3 * 4/41 = 4/123 = 0.0325203 = 3.252% chance.

--------------------------------------------------------------
Bonus: I noticed you have used 25 locks already so your chances to get +4 should be:

P(Chance_with_25_locks) = (1 - 0,9674796748^25)*100 = 56.2431 %

Rip!
--------------------------------------------------------------

Seems like if an amulet rolls 1, 2 or 3 level it is its own suffix meaning that the ranges cannot reroll. This means that as long as you have +3 amulet your chances are 4/41 to get 3.5 or higher and hence get +4 levels.

Final chance = 4/41 = 0.9756097561 = 9.756 %

With your 25 locks:
P(Chance_with_25_locks) = (1 - 0.9024390244^25)*100 = 92.318 %
Last edited by Taistelija#5483 on Mar 28, 2026, 8:13:33 AM
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Spoiler
Sanctify tooltip says:
"Sanctifying an item will randomise the numeric values of its modifiers, then multiply the values of those modifiers by a random value ranging from 80% to 120%. The resulting item will now be Sanctified."

This means that sanctifying an amulet with +3 skill levels will reroll the level modifier and then multiply the resulting roll with 0.8-1.2.

Amulet can have 1, 2 or 3 levels at base roll. Lets assume that when using divine orb (or sanctifying) the chances for each result is equal. Meaning that you have 1/3 chance to roll +3 levels.

After the "divine roll" part of sanctifying an item the resulting roll will be multiplied by number between 0.80-1.20. I assumed that the multiplier is with 2 desimals since that how corrupting an item works. This means that we have 41 different multipliers:

1 = 0.80
10 = 0.81-0.90
10 = 0.91-1.00
10 = 1.01-1.10
10 = 1.11-1.12
= total 41 options

Lets assume that reaching skill level 3.5 will round up to +4 levels.
Now to calculate which multipliers result in 3.5 or higher:
3*x >= 3.5
x >= 1.1666667
x >= 1.17

Multipliers: 1.17, 1.18, 1.19 and 1.20 will cause the amulet to roll +4 levels. This means that 4 out of 41 multipliers will cause the +3 roll to go +4 roll.

Final chance = 1/3 * 4/41 = 4/123 = 0.0325203 = 3.252% chance.

--------------------------------------------------------------
Bonus: I noticed you have used 25 locks already so your chances to get +4 should be:

P(Chance_with_25_locks) = (1 - 0,9674796748^25)*100 = 56.2431 %

Rip!
--------------------------------------------------------------

Seems like if an amulet rolls 1, 2 or 3 level it is its own suffix meaning that the ranges cannot reroll. This means that as long as you have +3 amulet your chances are 4/41 to get 3.5 or higher and hence get +4 levels.

Final chance = 4/41 = 0.9756097561 = 9.756 %

With your 25 locks:
P(Chance_with_25_locks) = (1 - 0.9024390244^25)*100 = 92.318 %


How is a lock increasing chance?

"Allows an item to foresee the result of the next Currency item used on it
Modifying the item in any way removes the ability to foresee"

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