Are massive bots amount manipulating currency market currently on Mirage?

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Last edited by Zarpox#4819 on Mar 16, 2026, 10:39:55 AM
i dont think it matters. things change.

maybe chaos are not the currency any more, maybe its exalts and divines. maybe its gcp and divines.

i dont think they care and i dont rly see why we care either? i only think exchange rates matter when it effects the use of the orb for crafting. when exalts were 100s of chaos orbs in the past id argue at times that was bad because we couldnt use exalts which were a very important part of crafting at the time, so there was implications for playing the game outside of the trade economy.

i dont rly think theres any implications here for the game outside of the cash economy itself so it rly doesnt matter. i think people are just trying to cling to something because its what theyre used to, the devs dont care about that theyre happy for different currencies to come in and out of importance.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Looks like it was a combination of to few chaos sinks and market manipulation, since the chaos has pretty much stabilized. Sanctum league was way worse than this. ~250c for a div is fine for everybody i think. Not hc league healthy, but still ok.
I guess my question is what level of market participation counts as market manipulation?

Cause right now there are 5460 divines for demanded at for 250 chaos. and there are 1800 divines offered for totals greater than 260 chaos. To me it seems like demand for divines is outstripping that for chaos but almost all of these numbers are within what I would consider reasonable market boundaries (currency tab caps currency stacks at 5000). Supply is meeting demand between 250 and 260 chaos per divine. Every account would be throughput limited by the amount of gold available to them.

If the core complaint here is that there exists automated networks of currency sellers, this is not a new thing and every scrap of evidence I have indicates that people should not be RMTing this league or any other league. But like right now you could get 60 players together and convince them to each spend 100 divines buying chaos, I'm still not sure that'd be market manipulation.
IGN : Reamus
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Zarpox#4819 wrote:
if the game was good you were not on foruns, you were playing it.


The game was 8 challenges good for you at least (so far).
Why would anyone discuss about games they don't play or don't like? Everyone who posts here also plays the game and enjoys it. Otherwise it makes sense to just quietly leave instead of trying to make a big deal about yourself.

The word is "forums", by the way.
market manipulation in a highly liquid market cannot last for a few days even if all the cartels colluded together. long term price is determined by true supply and demand. nobody wants chaos nowadays. league market has way too many players to constantly manipulate. standard manipulation exist though, there's too few players and cartels/hoarders are manipulating certain orbs
Last edited by chaD#3533 on Mar 22, 2026, 4:10:35 AM
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rhaspy#0592 wrote:
GGG removed stuff that consumed chaos orbs - Map device crafts, T17 rolling (thank you GGG, i freaking HATED T17s, good riddance)

Few bench crafting options, other than that you can use them for rolling maps (alch and scour is better in bulk), will you use them for crafting? Meh.

The good thing is that the only thing losing its value is only the chaos orbs - rest of the stuff keeps the value based on economy and drops.

Think about it this way - when a divine is worth 100c, a random scarab (lets say ambush scarab) is worth 1c.

When a divine is worth 1000c, the ambush scarab will climb to 10c - supply and demand still work.

The only thing hurt by this is the raw chaos drops (i suspect that soon we might hide single chaos drops on our filter same way we filter single alteration orbs) and vendor chaos recipe.

To be honest if you know some basic stuff about the game it should not hurt you in any way.

The only ones who will be hurt by this change are the most vulnerable ones - the ultra casual dads with 1 - 2 hours to play a day, doing vendor chaos recipe, and hoarding chaoses hoping to purchase a divine.


Chaos to div has stabilized tho?

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