Your AI-based algorithm is just straight-up disgusting!!!

GGG, I seriously have to ask—is your AI-based algorithm just straight-up disgusting on purpose?

Take Fracturing Orbs—locking a mod is supposed to be a 1/3 chance. In reality? It’s less than 1/10. So tell me, is there weighted RNG or not? You’ve never had the balls to explain how this actually works, and we all know why—because the whole damn system is designed to piss players off.

I don’t even want to get started on how my high-investment, high-value gear gets blown to fucking smithereens the moment I use a Architect's Orb, while my trash-tier items instantly turn into nice enchant effect with the same fucking orb. Is this really just "bad luck"? [Removed by Support]
Last edited by Yrone_GGG#0000 on Mar 14, 2026, 10:41:52 AM
Last bumped on Mar 22, 2026, 11:25:10 AM
nothing to do with AI.

just RNG
Random Number Generator.
The reason I'm posting here is because over the past two days, I've been working on the Time lost Sapphire. My process was to roll the desired affix to its maximum value, then desecrate one affix, and finally lock. Out of 50 Fractured Stones, I managed to lock in 7 successfully. Thank you for your comment—I mean no harm, but please tell me: if it were truly random, the result should be closer to 1/3 rather than 1/10, right?

"
Darosius#3984 wrote:
nothing to do with AI.

just RNG
Random Number Generator.
In the video game Metin2, there’s a 45% success rate for refining, and people fail to refine all their items 20 times in a row at the blacksmith. Anything can happen—it’s called RNG.
"
Eden#7078 wrote:
The reason I'm posting here is because over the past two days, I've been working on the Time lost Sapphire. My process was to roll the desired affix to its maximum value, then desecrate one affix, and finally lock. Out of 50 Fractured Stones, I managed to lock in 7 successfully. Thank you for your comment—I mean no harm, but please tell me: if it were truly random, the result should be closer to 1/3 rather than 1/10, right?

"
Darosius#3984 wrote:
nothing to do with AI.

just RNG
Random Number Generator.


its RNG, not pure statistic based percentage. i know its painful but some people just had a big luck while some dont.

i dont, thats why i sell all the orbs and just buy stuff
"
Eden#7078 wrote:
The reason I'm posting here is because over the past two days, I've been working on the Time lost Sapphire. My process was to roll the desired affix to its maximum value, then desecrate one affix, and finally lock. Out of 50 Fractured Stones, I managed to lock in 7 successfully. Thank you for your comment—I mean no harm, but please tell me: if it were truly random, the result should be closer to 1/3 rather than 1/10, right?



Mistake is to think that there a 1/3 chance out of X attempts, with this logic you get 1 desired fracture every 3 attempts on 3 identical items or in your case ~17 (make it 16) desired fracture out of 50 (were they identical?).

Reality is that each attempt stands on its own and doesnt count previous failures or successes, it just resets so you could even get 3 successes out of 3 attempts (very rare) or maybe 0 success out of 50 attempts (extremely unlucky).

I mean, the game doesnt even know what's your desired fracture so it can tell "ok let him get it right this time" :)
Last edited by IILU81II#8410 on Mar 14, 2026, 9:42:35 AM
"
Eden#7078 wrote:
GGG, I seriously have to ask—is your AI-based algorithm just straight-up disgusting on purpose?

Take Fracturing Orbs—locking a mod is supposed to be a 1/3 chance. In reality? It’s less than 1/10. So tell me, is there weighted RNG or not? You’ve never had the balls to explain how this actually works, and we all know why—because the whole damn system is designed to piss players off.

I don’t even want to get started on how my high-investment, high-value gear gets blown to fucking smithereens the moment I use a Architect's Orb, while my trash-tier items instantly turn into nice enchant effect with the same fucking orb. Is this really just "bad luck"? Bullshit. This is GGG’s rigged piece of shit AI algorithm at work.

I’ve never seen a game company this psychologically twisted. Your entire game philosophy is built around frustrating the player. Probably because the whole company is full of psychopaths.



Statistically speaking, the higher the number of occurrences the closer it should be to the desired value...


This is not really important anyway, more important should be protecting peoples data, including but reserved only to: origin IP addresses, user session token, history of purchases, account ID, platform ID (steam/Xbox/PSN)...

And more important of all, check why security reports are lost in support and go over 30 days without being handled and people's information being available behind a 200 OK ok the internet without any authorization/session cookie.
I think I've figured it out, and it really isn't a 1/3 probability. Let's say we use ABCDE... to refer to affixes, and my target is C. If my affixes are ABC, and all 100 pieces of equipment have the affixes ABC, then it truly is a 1/3 chance to lock onto C. But, there are so many other affix combinations like BCD, CBD, CDE, CFG... that are not ABC but still contain C. The point is, if you're trying to lock onto C using equipment with ABC affixes, you'll get C. But if you use equipment with BCD affixes, you'll lock onto D instead... So, the overall probability of locking onto your target is actually far less than 1/3. So, I give up. anyway, [Removed by Support].


"
Darosius#3984 wrote:
In the video game Metin2, there’s a 45% success rate for refining, and people fail to refine all their items 20 times in a row at the blacksmith. Anything can happen—it’s called RNG.
Last edited by Yrone_GGG#0000 on Mar 14, 2026, 10:39:03 AM
I think I've figured it out, and it really isn't a 1/3 probability. Let's say we use ABCDE... to refer to affixes, and my target is C. If my affixes are ABC, and all 100 pieces of equipment have the affixes ABC, then it truly is a 1/3 chance to lock onto C. But, there are so many other affix combinations like BCD, CBD, CDE, CFG... that are not ABC but still contain C. The point is, if you're trying to lock onto C using equipment with ABC affixes, you'll get C. But if you use equipment with BCD affixes, you'll lock onto D instead... So, the overall probability of locking onto your target is actually far less than 1/3. So, I give up. [Removed by Support].


"
"
Eden#7078 wrote:
The reason I'm posting here is because over the past two days, I've been working on the Time lost Sapphire. My process was to roll the desired affix to its maximum value, then desecrate one affix, and finally lock. Out of 50 Fractured Stones, I managed to lock in 7 successfully. Thank you for your comment—I mean no harm, but please tell me: if it were truly random, the result should be closer to 1/3 rather than 1/10, right?

"
Darosius#3984 wrote:
nothing to do with AI.

just RNG
Random Number Generator.


its RNG, not pure statistic based percentage. i know its painful but some people just had a big luck while some dont.

i dont, thats why i sell all the orbs and just buy stuff
Last edited by Yrone_GGG#0000 on Mar 14, 2026, 10:39:21 AM
I think I've figured it out, and it really isn't a 1/3 probability. Let's say we use ABCDE... to refer to affixes, and my target is C. If my affixes are ABC, and all 100 pieces of equipment have the affixes ABC, then it truly is a 1/3 chance to lock onto C. But, there are so many other affix combinations like BCD, CBD, CDE, CFG... that are not ABC but still contain C. The point is, if you're trying to lock onto C using equipment with ABC affixes, you'll get C. But if you use equipment with BCD affixes, you'll lock onto D instead... So, the overall probability of locking onto your target is actually far less than 1/3. So, I give up. anyway, [Removed by Support].



"
IILU81II#8410 wrote:
"
Eden#7078 wrote:
The reason I'm posting here is because over the past two days, I've been working on the Time lost Sapphire. My process was to roll the desired affix to its maximum value, then desecrate one affix, and finally lock. Out of 50 Fractured Stones, I managed to lock in 7 successfully. Thank you for your comment—I mean no harm, but please tell me: if it were truly random, the result should be closer to 1/3 rather than 1/10, right?



Mistake is to think that there a 1/3 chance out of X attempts, with this logic you get 1 desired fracture every 3 attempts on 3 identical items or in your case ~17 (make it 16) desired fracture out of 50 (were they identical?).

Reality is that each attempt stands on its own and doesnt count previous failures or successes, it just resets so you could even get 3 successes out of 3 attempts (very rare) or maybe 0 success out of 50 attempts (extremely unlucky).

I mean, the game doesnt even know what's your desired fracture so it can tell "ok let him get it right this time" :)
Last edited by Yrone_GGG#0000 on Mar 14, 2026, 10:39:37 AM

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