Why are boss ranged attacks so superior to their melee attacks?

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Kaozium#2036 wrote:
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Funny, how you can't understand that. Nothing paradoxical about that.


Yes, I find myself going melee with my ranged char. Which means, in other words, I feel forced to be in melee, implying that there is a design problem. Ranged characters shouldn’t have to go in melee to feel safer, because range distance should inherently be safer, but somehow, right now, it doesn’t.
Everybody understood my point and I don’t have crayons. I feel very sorry for you. I know every post of yours in this forum is dry and confrontational, but please leave us alone and be antisocial somewhere else? <3


You seem to be confusing melee with in melee range.

Some bosses are good vs ranged chars, some are good vs melee chars.

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I know every post of yours in this forum is dry and confrontational, but please leave us alone and be antisocial somewhere else? <3


If you have no arguments, you go ad hominem. Typical. Nothing more to say, except the majority in your thread is against you. Oh the irony.
Last edited by bloomhead#3858 on Mar 13, 2026, 2:15:04 AM
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Skutz123#5377 wrote:
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Kaozium#2036 wrote:


Yes, I find myself going melee with my ranged char. Which means, in other words, I feel forced to be in melee, implying that there is a design problem. Ranged characters shouldn’t have to go in melee to feel safer, because range distance should inherently be safer, but somehow, right now, it doesn’t.


I mean, your build does more damage at range (or at least it should in theory), why shouldn't some bosses also?...



Well it depends. I play PF poison at the moment (but it was true for LA deadeye too), and staying in melee range is the best way to make sure 1) the boss uses weak melee attacks, 2) the boss doesn`t travel to chase you, so it stays within all your ground skills that make up most of your damage (toxic growth, lighting rods).
So in a way, not only going in melee range is the best way to avoid big attacks, but it`s also the best way to maximize damage output. But that second part has less to do with boss design (it`s normal some of them move around), and more to do with skill design (aoe ground skills being the bread and butter of bow bossing).


@bloomhead : i’m glad you finally understood that "going melee with my ranged char" implies "going melee range with my ranged char", and not ".. uh.. pulling a melee weapon for some reason?", you caught up with everyone else and I’m proud of you.
Last edited by Kaozium#2036 on Mar 13, 2026, 8:27:54 AM
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MAYBE this is the case for few bosses but for most bosses ranged is king vs maps ranged is king


I agree with you that ranged is king for maps, by far. In no way I suggest melee characters are op or anything, I’m 100% for making melee better in general (and some ranged, like CoC comet, worse).
As for the topic, there are more than a few bosses going completely numb in melee range ^^ even when they use linear slams in melee, well, geometry dictates it’s easier to dodge when in melee range – less distance to travel to get out of the deadly angle
Last edited by Kaozium#2036 on Mar 13, 2026, 8:26:28 AM

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