Vaal temple respawn feedback

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Kill the first rare of the map and show us the Checkpoint created with rares still remaining. Mate.

P.S. and by show, I mean a screenshot. Shouldn't be that hard proving your claim.


This is getting a bit awkward because you know that a checkpoint spawns after you kill the rares in a map, meaning you completed that task.
I'm not uploading screenshots, just go play a map and kill the rares and see what happens with the last one.

Probably could have been more accurate and said "we get a checkpoint when we kill all the rares", that could be what we need for the temple, a checkpoint that spawn on room completion.

We done, mate?
Last edited by IILU81II#8410 on Mar 11, 2026, 6:14:57 AM
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IILU81II#8410 wrote:
"

Kill the first rare of the map and show us the Checkpoint created with rares still remaining. Mate.

P.S. and by show, I mean a screenshot. Shouldn't be that hard proving your claim.


This is getting a bit awkward because you know that a checkpoint spawns after you kill the rares in a map, meaning you completed that task.
I'm not uploading screenshots, just go play a map and kill the rares and see what happens with the last one.

Probably could have been more accurate and said "we get a checkpoint when we kill all the rares", that could be what we need for the temple, a checkpoint that spawn on room completion.

We done, mate?


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IILU81II#8410 wrote:
temple definetely needs more checkpoints, like remove the standard ones and pop a red checkpoint on room's completion would be a nice QoL.
Just like the one we get on maps when killing a rare.


Yeah. Yet again, syntax matters, mate.

You don't get a checkpoint by killing rares. You get a checkpoint by killing the last rare.

Mate.
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IILU81II#8410 wrote:
temple definetely needs more checkpoints, like remove the standard ones and pop a red checkpoint on room's completion would be a nice QoL.
Just like the one we get on maps when killing a rare.


Yeah. Yet again, syntax matters, mate.

You don't get a checkpoint by killing rares. You get a checkpoint by killing the last rare.

Mate.


It's not even the last rare dude you get the checkpoint after you complete all the tasks.
Though you got what i meant with that kind of checkpoint hopefully.
Last edited by IILU81II#8410 on Mar 11, 2026, 6:25:38 AM
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IILU81II#8410 wrote:
"


"
IILU81II#8410 wrote:
temple definetely needs more checkpoints, like remove the standard ones and pop a red checkpoint on room's completion would be a nice QoL.
Just like the one we get on maps when killing a rare.


Yeah. Yet again, syntax matters, mate.

You don't get a checkpoint by killing rares. You get a checkpoint by killing the last rare.

Mate.


It's not even the last rare dude you get the checkpoint after you complete all the tasks.
Though you got what i meant with that kind of checkpoint hopefully.


Enjoy getting that checkpoint without killing the last rare, mate.
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Enjoy getting that checkpoint without killing the last rare, mate.


Last reply on this, just did a map killed everything and completed abysses and temple beacon in the map and no checkpoint then i went to the boss, no check point.
I was missing a shrine (you know they are a task now?) clicked the shrine and guess what popped up?
"
IILU81II#8410 wrote:
"


Enjoy getting that checkpoint without killing the last rare, mate.


Last reply on this, just did a map killed everything and completed abysses and temple beacon in the map and no checkpoint then i went to the boss, no check point.
I was missing a shrine (you know they are a task now?) clicked the shrine and guess what popped up?


Enjoy getting that checkpoint without killing the last rare, mate.

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