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Another concern is the heavy reliance on RNG. Many rewards and achievements feel like they depend more on luck than effort. Even when players understand the systems and optimize their builds, it can feel like pulling a slot machine lever thousands of times hoping for the right outcome.
this is a thing that most of players of ALL games are talking about for years
but for business it is a best option to get your money and time for charts, shares, more income.
some governments made loot boxes illegal, but gambling in games is in the beginning of being forbidden, i hope.
many devs have an option to change their monetization strategy, think harder, experiment more, but mostly that means work harder , and sadly, people over the world are trying to avoid that. it is too risky while there is a way for easy money.
but it is another bubble, which will disappear with HUUUUGE negative effect for such devs, who want easy money instead of quality of their products. such studios will be closed when players just stop playing all that gambling shit after some time . or when more governments will react on this and there will be anti-gambling laws for game industry.
hope it will happen sooner than later. not hoping devs will change their "easy money dopamine slot machine" strategy to something worthy
i stopped paying for gambling. maybe i will continue playing, but for sure will spend ZERO money because of such devs behavior (and that's how we all can bring better time sooner than later - business knows only money language)
"Gambling" in arpg is nowhere near being forbidden and never will. It simply would be against genre core rules. Period. You can either accept it or find another genre to play.
Comparison to lootboxes was so hilarious i`m not even sure Youre serious or just trolling.
Last edited by SalamiHaze#9389 on Mar 17, 2026, 7:33:14 AM
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Posted bySalamiHaze#9389on Mar 17, 2026, 7:32:13 AM
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Comparison to lootboxes was so hilarious i`m not even sure Youre serious or just trolling.
what's the difference between lootboxes, when you dont know what will you get, so you open new one and new one trying to get exactly what you want and chaosing stats in poe?
both have some list of things to get, both unpredictable for player, both forcing player to spend more time/money (resource).
ah yes... not forcing, just dont play. enough.
so now i'm "not even sure Youre serious or just trolling"
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You can either accept it or find another genre to play.
i'll try to change things. can i ? thx
Last edited by ungamer321#7175 on Mar 17, 2026, 8:12:11 AM
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Posted byungamer321#7175on Mar 17, 2026, 8:08:04 AM
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You can either accept it or find another genre to play.
i'll try to change things. can i ? thx
As i said, it`s written in arpg definition so Your "feedback" is not only pointless but also shows You are "trying" to change things without general knowledge about them. You might as well go to any rougelike/lite forum and complain about rng factor implemented there. Just ask chatgpt why things are like that in poe or watch chris wilson(creator of poe) explaining that.
But don`t get me wrong. I agree there is a space for more deterministic grind/crafting, it`s just not there YET (closest poe1 examples - crafting bench or harvest).
Last edited by SalamiHaze#9389 on Mar 17, 2026, 11:52:17 AM
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Posted bySalamiHaze#9389on Mar 17, 2026, 11:04:16 AM
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