Do you understand why PoE2 managed to reach that peak?

Just limit currency drops per day/week/month, that puts an end to no lifers and bots farming the economy into the ground during the first week of the league, ruining the game for casuals.
"
Xzorn#7046 wrote:
"
Sonrakus#6586 wrote:
Back then you had to actually build well and be good at playing the game. I understand that not many want this and that's fine. It's completely understandable to want the dopamine rush of watching screens explode, but there are some of us who much prefer the slower and more methodical approach to gameplay that is punishing but also rewarding without the crazy power creep.

I also bought PoE2 expecting the return to that style of design, though I'm not sure why; I haven't seen any interviews or read this in any design document or statement confirming this was the direction, the game just had that "aura" around it, as if it was a given, like the whole reason for its existence is to start over without the crazy power creep.


You weren't crazy to think that. It's what Chris wanted. Problem is, Chris is gone now.

I don't remember how long ago it was but he mentioned that Headhunter was a mistake. Around PoE2 starting out he also mentioned numerous times he didn't like the speed of PoE1 or unlimited movement skills. I'm really not sure what happened.

The same design mistakes are being made along with a bunch of new ones.
No one goes, Oh a potential for +14 all skill levels. That seems fine for launch.

Every video they released had a totally different vibe and the Exilcon trial was beating up streamers. Mark tried to showcase the monk class and died fighting a boss.

They said and showed a lot of things that just aren't here.


Exactly this. People that were invited back then that weren't PoE1 streamers reported on this same completely different feeling too and it was the reason they felt excited about it. I remember one such interview with Jonathan where they were talking about that too.
"Sigh"
Stick to the vision please.... Poe1 will continue another decade and it's alternative to those players seeking easiness with one click! Poe2 should be fully accessed to build diversity but hard to master. Meaningful combat need guts and skills wich players should rely their efforts to become legends. One click clearings is for 'House of the Dead' players not included in Jonathan's vision.

Report Forum Post

Report Account:

Report Type

Additional Info