Accuracy is a dead stat.... unless,
" +1 They were too worried about life scaling, While simultaneously letting players scale energy shield to absurd amounts.... Makes total sense... So much core shit needs a rework, too much disparity between classes and styles, some shit legit feels pointless and just plain garbage in current state archon buff is 1 of many examples Last edited by Jobama#9902 on Mar 5, 2026, 6:54:39 PM
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I haven't played a Deadeye since 0.1 but hitting anything past 10m without accuracy was 50/50 at best. Trying to shoot anything on the edge of the screen was pretty much 0%.
Granted they made the campaign easier and I only hit level 70 or something because Evasion was/is so bad but seemed like the purpose of Accuracy was to increase your distance threshold. Accuracy stacking was obvious from launch but I personally hate stat stacking builds. "Never trust floating women." -Officer Kirac
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" Well said, it's absolutely insane by Devs allowing ES builds to pass from OP to god mode while Life builds was sucking the consequences of an indifference plan. But bro numbers never lie....and someday it will cost them profit! |
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The whole thing with Strength and Dexterity conversion is a joke. 5 Accuracy per 1 dexterity is too much and 2 Life per 1 Strength is too low.
If Accuracy took dynamically part to game then it wouldn't be possible to kill so easy from more than 3 meters. But of course comets are another god mode that don't follow any rules. |
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+1 Accuracy shouldn't depend on only Dexterity points but also in enemies size. Bigger bosses it's easier to hit them from far but small and flexible bosses should avoid 70% of any hit further than 3 meters and here's where Accuracy points can improve hit percentages.
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