Feedback & request: future proofing the in game economy (decade loyal player and multi AAA game dev)
" LOL. Right? Especially 1. It's horrendously sad. When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) |
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to me PoE and PoE2 feel like scrapper economies.
by that I mean the top 1% of players will want the top 1% of items. To get these items, the top 1% gamble an insane amount of currency only they posess. In doing so, the top 1% will generate a lot of items they perceive as junk, but can still be sold to the top 10% of players, because the failed crafts of the top 1% are still better than anything the top 10% will get from drops or crafting on their own. the origin of this is the game's exponential loot curve. If one player has a temple with 70 room and another player has a temple with 35 room, the player with 70 room will not get double the loot, he will get 700 times the loot. Granted, this season is extreme when it comes to this, but the economy needs far less to break. By break I mean the point at which it is faster to buy items than to craft or loot them. PoE2 then becoems a game in which you no longer used the broad range of drops, but instead convert them as if they were money. The community seems resigned to this, as they do no longer call crafting options to be crafting options, they call them currency. But whether the economy is really broken depends less on who is making how many Divines, but on the purchasing power you can achieve. Flocking to common builds means even with less time you earn enough currency to buy powerful items, since more players exist crafting for them. Going off meta most often does not mean your build was too weak, it often means the items for it are considerably more rare. We can observe this in this season, in which it is considerably cheaper to equip a CoC-Meteor build than most other builds. the funny thing being that the temple has put this scrapper economy on a new level. Not only do most player compete for scraps of the top 1% at the trading post, thy now also literally compete for the scraps of the top 1% while running the temple and loot-multipliers for rich players. Three scrappers competitively clicking to get the same Anull-Orb, while the top 1% clamly picks up the Divines. PoE2 is a very dark mirror for the insanity of its players. I do not say blame the game, I say blame yourself for what you made feel normal, when it clearly isn't. Scrap on! |
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" Ahhh see now that's where we completely disagree. My delivery was intentionally done in a way that I found enjoyable. I've said several times I have no love for AI, but if AI does one thing right it's communicate confidently and remove jargon. I'd rather see more posts about people complaining about "nonsense" words then use AI wording and methods like you've done here. I also said you're welcome to use AI to summarize my post which.... Is exactly how the rest of your post reads to me. Your revision also completely disregards core aspects of my delivery, such as using game development related terms and jargon that most AI would never use. So while you're revision may seem better, anyone who knows what salad fingers or tape decks are wouldn't touch it with a 5 ft pole without seeing the flaws. I also understand where you're coming from though. I did have some pretty unrealistic expectations about just how anti-reading the culture has come though and I appreciate that reminder, especially when taking into account the gaming culture's ongoing trend of making information quick. As someone to spends a good deal of his time reading and is nowhere near anything close to unwilling to read. " Yeah, I think your first point is the biggest take away here. Doesn't matter how I communicate it, if it isn't in a short bullet point list like I'm talking to a CEO who's late, the request will be more and more likely to be obscured. *Shrug* guess that's where my fight ends then to be honest. This way more of a goodbye letter anyhow, so thanks for pointing out of the flaws with it. I'm just not really willing to go through all the effort of figuring out how to talk like a chat bot to get this point across. I think my delivery method and words are worth reading because I took the time to type them, but you're right that most people in this generation and especially those after seem to treat reading real and human created sentences like some kind of painful stimuli. But trying to understand that insanity would probably make me go insane myself. Knowledge is power people and summarizing things always removes key aspects of the delivery. As for your other points, yeah the game really is missing a metric ton of polish and core mechanics. But getting the main overall gameplay problems dealt with seemed more important to argue for. The economy impacts almost every aspect of the multiplayer components of this game. But even from that note if you just look at what has available for multiplayer content you'll see that there's next to none. What was it that people used to say PoE1 was, single player game set in an MMO space? PoE2 sure is going the same route, but just approaching it from a more modern perspective, with a junky-needing-a-fix hyper focus. Anyhow thanks for bringing my attention back to reality. I guess just consider this more of a mini ramt than an actual request. I've seriously lost quite a little willpower I had to maintain conversation lol just because the sheer lack of readability That's inherent in my form of communication is honestly just not worth the effort to overcome, and that alone is enough for me to admit defeat. Cya around exiles, thanks for all your input! |


























