Why people hate New Breach? It's good

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Phrazz#3529 wrote:
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Nubatron#4333 wrote:
My only gripe about new breach is we lost breachstones. Everything else just feels good to me.


It really baffles me that players can't grasp the indirect, negative effects the tree has on the game as a whole. This coming from you really took me by surprise, as you usually have a very leveled understanding of things.

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To me, Breach 2.0 reminds me of Incursion League in some way; it was fine, fun and dandy the first two weeks, but the mechanic got boring and repetitive real fast, to the point of it becoming a chore to do. That is clearly a "me" problem and I get that.

But when Breach 2.0 is going core, they have to be REALLY careful about balancing, by not making the hive encounters too intrusive or by making the Genesis tree too superior to other mechanics. And yes, I really hate when one mechanic invalidates other mechanics - and the tree absolutely invalidated/invalidates half of Expedition, Essence and Harbinger.

As its own league? It's fine. As a part of the core game? Dangerous. I don't see any reason for the Genesis tree to exist outside of Foulborn items.

I don't hate Breach 2.0, but I really hate the thought of some of its elements going core. But If they nerf the tree considerably (removing fractures at a minimum, as well as the crazy axes and body armor it prints) and makes it impossible for hive walls to spawn unless you actively spec into Breach on the tree, I'll be more than fine.

But outside of Foulborn unique items, I don't really see what Breach 2.0 adds to the game, as much as it removes from the game.



Good was maybe an overstatement on my part. I expect they'll balance it and make it have resistance like they always do.

The tree needs balanced and I expect it will be. There is no way they let that thing push out nearly perfectly rolled rares. Same with foulborn uniques. I actually like when uniques have added flavor like that. Hell, I liked Crucible.

I was more referring to the in-map breaches vs the old breaches. I was never a huge breach person, but I was good with it. That's about how I feel with the newer in map versions of it.
Thanks for all the fish!
Old breach - breachlords and domains.
New breach - mind numbingly boring hive where you search chests for foulborn uniques then wait for 25 waves then find the only way out and just run.
Second-class poe gamer
I don't think breach 2.0 was an upgrade, I think there is some sunk cost going into making it core. I like the tree tho.
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What's the issue im missing?

Old breach was actually fun, it had good ground loot, provided good XP, you could juice up your maps with lots of breaches instead of just one per area, the mechanic was consistent, unobtrusive, and respectful of your chosen map layout, and there was actual variety in the types of breaches with the better types providing, just by their appearance, an element of excitement. It even provided better visual clarity than this new shit.

New breach is just a steaming pile of shit, in every respect.

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I see people saying "walls"... but they disappear if you run through them??

They fuck up the entire map until I run through them. If I'm playing a ranged build, the walls fuck me. If I'm playing a melee-range build, the whole way the hive mechanic works fucks me.

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Too long? The hive is like fkin 5 minutes bro, are you in a hurry to what?

Five minutes is an eternity in POE1. That's the time it normally takes to full clear a single map, slowly. It's two or more maps worth of time if you map quickly. For the fastest mappers, it's half a dozen maps of time. That means even in the best case scenario it doubles the time it takes to get through a map, and in the common case it far more than doubles the time.

One of the reasons I play this game so much, the reason it's basically my default game out of the hundreds in my steam library, is because if I have five minutes to spare in my day, I can comfortably run a map to completion, or run through a few delve nodes, or even just run through to the next waypoint if I'm leveling a new character, then deal with the loot from that, and exit the game usually with time to spare. If I really don't feel like playing POE, there's no other game that fits a meaningful unit of gameplay into five spare minutes like that, so I just end up not playing anything in that time. The last thing POE1 needs is to start turning into some POE2-style bullshit where every single zone feels like it takes an eternity and leaves you feeling physically and mentally exhausted.

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I don't get it

Clearly.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
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I don't get it

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Clearly.


We're just playing different games, I don't have a SC zoom-zoom mentality, I guess that's just answers it all
becuz new breach is literally reducing monsters in your map and they did massive ground loot nerf too combined those 2 together the ground loot was horrible
Last edited by NukeFonKillazz#4119 on Feb 26, 2026, 5:17:00 AM
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What's the issue im missing?

I see people saying "walls"... but they disappear if you run through them??
Too long? The hive is like fkin 5 minutes bro, are you in a hurry to what?


I don't get it


I think the issue is mostly trade related for the players that complain the loudest.

Personally, i like the tree but i dislike Kingsmarch. The tree gives you good rares, a deterministic 5 link and a very good chance to get a 6 link. Everything i want early pretty much. After that it provides solid crafting bases. You need a good fractured mod to have a realistic chance at a decent rare if you want to craft it yourself. The tree doesn't even give you the most sought after bases, which would be t1 suppress. There is no way to get better chance for suppress, so the tree doesn't even cover all the needs for fractured bases.

I don't think it is a big deal that you cannot sell certain rares for 10c anymore. I don't think it is a big deal that certain fossils are not worth that much, Delve needs some better loot anyway, they could rework sth down there and fix the issue byadding sth else and you have some fractured items down there that only drop there, so it' sstill decent to run Delve, it's not like there is nothing down there.

The tree is great in my humble opinion and the game should not be balanced around the sc trade economy. I would prefer that they remove the foulborn uniques, because who needs that, more bloat. But the tree is not bloat, it gives good rares and you need those, so tyvm tree. Best thing in the game atm.

However, Kingsmarch is a different story as it involves very very lackluster gameplay. Some people might like certain mobile games, that is ok, but i don't think that beyond one league as extra these mechanics shoudl stay in the game.

tldr tree good, Kingsmarch bad. Don't balance around trade economy and cut down the tree, let it grow for those who want it, but make gameplay better by removing Kingsmarch.

edit: Oh, i forgot the walls. Some people don#t like to be interrupted in their flow when they map i guess. But for me that is ok, i have no problem to stand still for a while and click some expedition and i have no problem to defend the breach lady. The walls are meh ok, but it won't be that bad if it's not in every map anymore.
Last edited by Strickl3r#3809 on Feb 26, 2026, 11:33:18 AM
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What's the issue im missing?

I see people saying "walls"... but they disappear if you run through them??
Too long? The hive is like fkin 5 minutes bro, are you in a hurry to what?


I don't get it


PoE veterans are generally very averse to mechanics that require too much busywork or keep them rooted in one spot for even short periods of time. Exceptions to this of course, is if that player has invested a lot into that mechanic, like it, and know it is worth spending the time to do it.

PoE is a complex game, but understanding this phenomenon is not complicated - people find joy in optimizing both their build AND revenue per hour, so when they encounter certain mechanics that end up losing them revenue simply by engaging with them(as opposed to continue blasting the map), the overall reception becomes negative. Not everyone thinks like this however, but the fact that a large enough portion of the playerbase has this mentality needs to be considered.

For example, the walls do indeed disappear when you walk over them, but those 20 seconds it takes to fully remove them in order to juice the breach could have been spent fighting the monsters instead if they were just removed by default. 20 seconds doesn't sound like a lot, and it isn't in isolation, but compounded across an entire league it becomes a point of contention and irritation for a non-negligible portion of the community.

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