Why people hate New Breach? It's good

What's the issue im missing?

I see people saying "walls"... but they disappear if you run through them??
Too long? The hive is like fkin 5 minutes bro, are you in a hurry to what?


I don't get it
Last bumped on Feb 26, 2026, 1:33:53 PM
maybe they need to invest into some movement speed 😂

or they may be sick of seeing it in every map, that's not a new phenomenon, when it is opt in, people will enjoy it more rather than being forced without any customization

I like new breach more, better art & sound
Last edited by rnm410#7152 on Feb 17, 2026, 11:57:34 AM
one problem i see is sitting and waiting rather than moving around. I believe same reason why lots of people also dont like blight
dont worry, we also dont get why poe 2 maps are so big and melee animation so slow.
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I don't get it


Don't sweat it, everyone can't "get" everything.
Bring me some coffee and I'll bring you a smile.
I'm not in the 'I hate it' camp but I also think old breach was better.

My biggest peeve with new breach is the one where you fill up the bar, then 4 rares or a boss spawns where you started the breach, and to get any rewards you need to kill them.
For me this meant constant backtracking every map... so I just started ignoring the rewards and killed the monsters for xp instead.

The walls one just feels clunky... depending on the map and position of the breach in it you either fight a handful of mobs or a swarm of them. Not a fan of them coming in dribs and drabs Blight-like.

And the arena breach... eh... searching the whole arena for chests then the Blight-like wave defense mode. It's just not it.

Old Breach was a perfect example of KISS design principle. Click hand, kill as many monsters as you can, rewards drop as you kill them.
"The key to winning any fight is simply staying alive."
My only gripe about new breach is we lost breachstones. Everything else just feels good to me.
Thanks for all the fish!
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Nubatron#4333 wrote:
My only gripe about new breach is we lost breachstones. Everything else just feels good to me.


It really baffles me that players can't grasp the indirect, negative effects the tree has on the game as a whole. This coming from you really took me by surprise, as you usually have a very leveled understanding of things.

---

To me, Breach 2.0 reminds me of Incursion League in some way; it was fine, fun and dandy the first two weeks, but the mechanic got boring and repetitive real fast, to the point of it becoming a chore to do. That is clearly a "me" problem and I get that.

But when Breach 2.0 is going core, they have to be REALLY careful about balancing, by not making the hive encounters too intrusive or by making the Genesis tree too superior to other mechanics. And yes, I really hate when one mechanic invalidates other mechanics - and the tree absolutely invalidated/invalidates half of Expedition, Essence and Harbinger.

As its own league? It's fine. As a part of the core game? Dangerous. I don't see any reason for the Genesis tree to exist outside of Foulborn items.

I don't hate Breach 2.0, but I really hate the thought of some of its elements going core. But If they nerf the tree considerably (removing fractures at a minimum, as well as the crazy axes and body armor it prints) and makes it impossible for hive walls to spawn unless you actively spec into Breach on the tree, I'll be more than fine.

But outside of Foulborn unique items, I don't really see what Breach 2.0 adds to the game, as much as it removes from the game.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Feb 25, 2026, 6:34:02 AM
Ugly effects every map, low variability.
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What's the issue im missing?

Because those walls delete monster packs and other content from the map. Also breach loot is rly bad. Also for some reason breach mobs dont interact with other mechanics, for example beyond.
New breach is interesting and beautiful lore wise, but its ultimately useless and even harmful to your farm.

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