Item drop visual Identifier option - readability

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A normal item does show item level, not the magic or rare items though.

But it shows the required int str dex, which is kind of the same as showing level. Maybe a loot filter can determine item level based on requirements too.

Ah my bad, it works a bit differently in PoE2.

PoE1 :


PoE2 :

and

and only then in alt-view :


So, no, while in PoE1 all items show item level while on the ground, that's not the case in PoE2. You indeed have to pick them up and alt-view them in your inventory.

But I'm pretty sure that that's not the case for item filters : they do have direct access to this information, without you having to pick up the item, they don't have to guess anything.
(Therefore it's probably even more important to configure your item filter in PoE2 !)

And no, required stats and required level are very much not like item level. That Horned Crown is only required level 10, while ilvl 50 ! Those stacked sabatons are ilvl 50, but the base has only a required level of 33, and since it can only roll modifiers up to level 50, it cannot have a required level more than 50 x 80% = 40 !
(That's also why a second character in a league is so much stronger.)

There's also a bunch of items that do NOT have stat requirements : jewelry for instance.

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But thanks for reminding me of another annoyance I have with both PoEs :
the fact that the required level of a base isn't shown any more if its not white.

And while an item filter helps with this, brand new players don't have one, and I would still prefer to have the possibility to quickly check it manually.
(As well as being able to know the requirements that come from the item base, modifiers (or socketables).)

That this information is only accessible through external tools like Craft of Exile, poedb or the wiki doesn't help new players to understand the game.

And it's not particularly easy to deduce from stats requirements, since those can be mixed, and even unevenly so.

And it does matter, since you (usually) want the highest requirements base currently possible for this character (and rlvl is much easier to compare with ilvl than stat requirements)
AND one that takes as big of an advantage as possible of the 20% discount for mods (though that would only come into play if underleveled, or if using trade).

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