In Endgame 95% of item drops become meaningless
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A shift towards crafting in the endgame could provide a better experience.
Even the artifact currencies for NPCs have no value because the the items are Unusable. It would be better if NPCs had normal items to use for crafting instead. Endgame needs more orb drops, maybe the ability to combine orbs for greaters. Tablets should ensure drops for Essence, Ritual and Abyssal crafting items. Less items, and more crafting tools would be nice. -please comment and share your opinions. I would prefer not even having rarity modifiers on waystones to get more normal items than get more magical items and rare items with low tier modifiers. In the dozen maps I played after starting endgame I feel over leveled compared to the abominable interlude final boss fight. The item drops I'm getting are too under leveled and I have to progress pretty far into the endgame to even get a decent normal item to craft with. Last edited by TwitchGLHFsport#2155 on Feb 10, 2026, 8:25:57 PM Last bumped on Feb 11, 2026, 1:57:24 PM
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Strong crafting is what renders ground loot meaningless, not the other way around.
If they want to stick with the tiering system for magic/rare drops, then it needs to actually cull the shit modifiers. The problem they have is that both of those systems are interconnected - that is what needed to be fixed - what they did instead was copied the itemization from poe1. Obviously it is going to turn into the same shitshow it did previously, where any attempt to buff what can be dropped on the ground via mod tier manipulation will impact crafting as well. |
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You could just change your title to "95% of item drops are meaningless" :)
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95? More like 99%
There is too much currencies in the game. Some of them are meaningful, like essences, socketables, rest are stupid casino. Omens, annuls and all that kinda things is rare and expensive to use in "crafting" which is guess what? of course, a slot machine! It's better to just dump everything into Divines and buy things in the trade instead of chasing random drops for tens of hours. Last edited by default_mp3#9394 on Feb 10, 2026, 9:53:48 PM
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" yeah the real rares are high tier modified items, not the actual rare items. The problem I have is that there is such an abundance of items, rares drop in such abundance for no reason. they are all a downgrade for anyone in Endgame. Using a filter helps but there just so much. I just hope that the (tier #) callouts are accurate because it's too much to analyze each one. i noticed some inconsistencies with the (tier #) callout and think it might actually be broken during the acts. its almost like they need another color just for high tier items. Last edited by TwitchGLHFsport#2155 on Feb 10, 2026, 10:05:02 PM
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The tier callout should represent the average of the tiers, not of the highest tier modifier.
Like a tier 2 reduced attribute requirement is not that valuable imo but as long as it has at least one tier 2 modifier, it seems like it calls out (tier 2) anyways. Sometimes it won't even have a high tier modifier as implied. Someone had told me that it would higher odds for future modification to the items but I haven't discovered that to be true yet. That would be kind of sneaky Last edited by TwitchGLHFsport#2155 on Feb 10, 2026, 10:21:53 PM
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chat GPT says
"What “Tier” means on the ground In PoE2 endgame, base items scale in tiers (T1, T2, T3, etc.). Higher tier = stronger base stats This affects: Base armor / evasion / energy shield Base weapon damage Implicit values Attribute requirements So if you see: Arcane Staff (Tier 2) That means it’s a Tier 2 base version of that staff — it has better base stats than Tier 1 of the same type." That actually makes sense if it's correct. I don't know how else i would have found that out without doing research. the question is, is tier 3 better than tier 1? if so why is it the opposite descending/ascending to modifier ratings. *EDIT** from what i can tell CHAT GPT is dead wrong (not surprised) but a tier 2 item did not have a higher base stat. Last edited by TwitchGLHFsport#2155 on Feb 10, 2026, 11:10:43 PM
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something needs to be done about this tier callout to ensure its accurately calling out something worth picking up. And there needs to be some type of tutorial for people to acknowledge what it means.
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I still enjoy crafting and at the end of the day someone had to either craft or grind in order to get something valuable on the market.
Some things i'v crafted are cheaper, and going to the well of souls is fun. |
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the issue with the abundance of items is even crazier than I expected, now even distinguishing lower to higher level gear requires a lot of identifying and reading.
It's too much work to distinguish what is worth picking up. Items should at least show their level on the ground, the item tier rating is a good indicator for value, although mysterious at first either way it becomes too laborious to read into each one. |
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