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[Suggestion] Expanding Amulet Bases for Patch 0.5
" Yeah, really think GGG needs to add another gear slot (beyond boots) as a source for MS. To differentiate MS on amulets, make MS a conditional affix. Having a source of MS on amulets actually strengthens boots without MS, making many unique boots viable. Last edited by CharlesJT#7681 on Mar 3, 2026, 10:54:30 AM
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C'mon Jonathan, please consider idea for 0.5.
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" Yeah i think it would be a nice one for dex character. I like the conditional effect on it. SSF player
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" Yeah, conditional MS affix helps differentiate it from boots. Last edited by CharlesJT#7681 on Mar 5, 2026, 8:42:06 AM
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+1
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What do people think about an amulet base that provides deflection %? Just an idea.
Tiger’s Eye Amulet • Implicit: (3-5)% Increased Deflection Rating • Requires: Level 55 • Justification: Tiger's Eye reflects the reactive nature of Deflection as it's critical for Evasion builds. At Level 55, it's available between late campaign and endgame maps. Last edited by CharlesJT#7681 on Mar 13, 2026, 11:15:23 AM
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Hope to see more amulet bases added in 0.5!
Last edited by CharlesJT#7681 on Mar 13, 2026, 11:03:44 AM
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Below is an alternative to the Moonstone Amulet in OP that grants MS as a conditional affix...
Onyx Amulet • Implicit: (10-15)% Increased Movement Speed while you have no Energy Shield • Requires: Level 25 • Justification: Onyx is known as the "warrior's stone," and supports pure Life/Armour builds that ignore Energy Shield entirely, giving them a mobility edge as compensation. Last edited by CharlesJT#7681 on Mar 17, 2026, 10:56:11 AM
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