Div should reroll rank to

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SaKRaaN#0012 wrote:
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IILU81II#8410 wrote:
It would be nice for divine sink but on the other hand crafting will be way overpowered imo considering that the rule would be the same for both ssf and trade league.



So you prefer on gambling to find your items instead of an actual crafting system.


I mainly craft my gears but i play trade so i can currency exchange, craftin is still very powerful even without homogen exaltation.
I understand SSF is another world, i played it and the only problem with crafting there is that materials are way too rare so i understand what you mean but i doubt they will make any changes to help those who choose the struggle of ssf.
Crafting is actually still very powerful in fact all we need are white/blu bases to craft on, other ground loot is hidden by the filter.

Try to compare a crafted piece of gear with one dropped from mobs and you'll notice how powerful it is.
No thanks, the Divine Orb is fine as it is. But to have a degree of agreement, there is not many reasons to use a Divine Orb on a rare item, and that should change.

My counter suggestion is to merge most if not all T1 and T2 mods into one large T1 roll. Divining such a mod is virtually the same as Divining between a T1 and T2 mod, which can make a big difference.
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zakular#1879 wrote:
Def don't need another ultra rare currency.

Fix/nerf temple + make divs work like this and this game would become more a game and less a second job.



This ///
like tier 5 to 1, vice versa?

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