Temporalis Drop rate
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Temporalis drop rate needs to be increased. Item was nerfed, drop rate was nerfed, noone plays sekhemas. Item is locked behind no hit run. Item costs 3+ mirrors. Unatainable for almost any player that does not play 24/7 as each day the inflation increases the price of it non-stop hence you can't catch up. If you dont drop mirrors you wont be able to attain it at all. Playing sekhemas and then doing no-hit run, that won't be done by any player! This is not a CHASE UNIQUE when you cant even CHASE it. This item, is literall RMT item right now! Is that healthy for the game? Cant just GGG make it another headhunter drop wise? Like why they don't allow people to test the item on many more builds and basically broaden the playable builds this way?
I dont get it. More items available, more builds possible, more fun and variability in game. I builded 3 builds this season. Farmed tons of high end temples, played like 16 hours a day during christmas break. Spent like 2 mirrors on items and trade during whole league up until now, temporalis is not possible to get. Got burned out now as I have nothing to CHASE for and nothing to build. Sorry, I dont have a LUST to farm a week nonstop for 3 mirrors and then when I check the Trade site, I will find out, that I now need 2 more mirrors. Who with healthy mindset will do that? Also, at this point, the price fixers made market disgusting. Video of build comes out > They buy out all the items > Increase them by 100x > You can go f urself if you want to try the build. I know how this goes, and I understand it. But its just simply sad!!!! GGG should really think about accessibility of items that allow builds and not lock them behind "PAYWALL" RMT!!!! When you were watching fubguns streams, RMT This season was THROUGH THE ROOF!!!! Last bumped on Jan 21, 2026, 9:07:22 AM
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Nah it is your mentality that is the problem. You don't need this item to play the game. You don't need it to compete since unless you are able to farm it yourself or willing to farm the currency to buy it you don't deserve to get it. In fact the game should have way more chase items like that. It is very good for the game for everyone to have something to stretch for. Even if it is just the 0.001%. Set your own goals that suits your play style. Set realistic goals for your skill level. The only part that is making half of the goal harder is the trading part since the economy got wrecked by the exploit. When that happens you have to adjust your expectations for the amount of time you want to sacrifice to buy the item. If you are not finding it worth the time then just let it go or get good enough to farm the item yourself. Unfortunate? Well yeah. That's why a lot of us wants consequences for the cheaters/exploiters. But at the end of the day you can only control what is in your hands. Expectations
Last edited by arknath#4740 on Jan 19, 2026, 6:04:28 AM
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Yeah I I already let go yesterday and uninstalled poe2. Waiting on Poe1 league now. Sad that I couldnt finish the build I really wanted. I needed that item to play a build I wanted. I farmed, probably more than you and still did not get it. Burned out hard because of this. Enjoy the league
I just hope devs wont take your comment seriously about more items having 0.00001 chance of drop rate. Last edited by Delon2541#7365 on Jan 19, 2026, 6:13:18 AM
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At this point anyone with half a brain cell knows that the loot tables are nothing but RMT bait. This game is a platform for capitalizing on bots and multiboxing.
This game is a RMT paradise. Just at this one little e-commerce site from my little country, you can see the scale. The service shows the number of transactions for each listed item. So I just counted the first page out of 10 of search results for this league, and it was a daunting task, the list seemed never-ending. So 2253 transactions were made for a total of 944,005 (944 thousand) divines sold, on this single page. This is the thing about the design that I just can't understand, no matter how much I think about it... how can a developer make a system, that is so stacked against a fair player and so much incentivizes RMT if you want to experience any kind of endgame power? Sure I understand what they wanted to achieve - a game where the best loot is not available for all. However that mindset is good in a happy-dream-land where people play fair. One must be delusional to think that such a system can create a healthy trade environment. As a designer you should make corrections to your ideas, when they're out of touch with reality like that. And it's not like the problem appeared this league, it's persistent since 0.1 and nothing is done to change that. What is really going on here? At this moment even the fair players will sell their items far overpriced, couse they're not targeting other fair players - they're targeting the huge number of cheaters with infinite currency. Last edited by KubaLy#4534 on Jan 19, 2026, 6:55:23 AM
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" Yeah, and the guy who spent 90 bucks on divine orbs deserves it? Not to mention the price is so high ONLY because there are guys willing to spend 90 bucks to get it... |
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Farm sekhemas to drop relic, make build that can do no hit run, get temporalis, what the problem?
[Removed by Support] I never had temporalis, and probably never will, i don't need it to play the game. Last edited by Lachlan_GGG#0000 on Jan 19, 2026, 7:44:52 AM
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" +1 HC SSF. What else? Ruthless when?
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That attitude, "you are not entitled to this, you are not entitled to that" does disservice to the game. Games are to entertain by offering a challenge and methods to solve it. And many players have the completionist bone in them. POE runs a big risk with dangling numerous solutions to a game problem and them make them out of reach. Eventually people get fed up to the point that the remaining good features of the the game are not sufficient.
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" "Players are spoiled brats who will cheat unless GGG caves to all their demands." First, that isn't true. Lots of players like difficult games. Second, I don't know where all these RMT threats are coming from, but the board didn't used to look like this. Maybe GGG should consider taking action against players who threaten to RMT unless the game changes features the way they demand. 0.4 SSF: Gemling Minions: https://poe.ninja/poe2/profile/DistributedAutomaton-5739/character/CrystalController
0.3 SSF: Evasion-only melee challenge character: https://poe.ninja/poe2/pob/119e9 |
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Or they actually could stop nerfing movement speed so players don't feel like they need Temporalis.
Oh nevermind, this goes against the blueprints and the vision of a 5 year old video showcased on the internet and beloved by the slow pacers. Therefore, make temporalis rarer and more expensive and brick movement speed even more please. Last edited by Oinkaments#6390 on Jan 19, 2026, 1:19:30 PM
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