holy mother of inflation

Just logged in after a week and everything has gone up about 30-50 times in price?

This prism of belief I bought for 90 divs a couple of weeks back is now 4500 divs. Bursting decay that was less than a div is now 50+ divs.
Not even gonna mention chase items like Temporalis or Adorned for obvious reasons..

I don't personally care since I'm done with 0.4, but regardless it's crazy to see how badly the economy broke this league. I hope GGG learned their lesson, I've never seen anything like this in PoE1.

Even Affliction league with wisp juicing was nowhere as bad as this. I remember the most expensive item was Original sin back then (around 600 divs).

This also shows how badly PoE2 needs a divine sink. There is no reason for non-legacy unique items to cost multiple mirrors, it's just absurd.
Last bumped on Jan 16, 2026, 10:09:30 AM
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Just logged in after a week and everything has gone up about 30-50 times in price?

This prism of belief I bought for 90 divs a couple of weeks back is now 4500 divs. Bursting decay that was less than a div is now 50+ divs.
Not even gonna mention chase items like Temporalis or Adorned for obvious reasons..

I don't personally care since I'm done with 0.4, but regardless it's crazy to see how badly the economy broke this league. I hope GGG learned their lesson, I've never seen anything like this in PoE1.

Even Affliction league with wisp juicing was nowhere as bad as this. I remember the most expensive item was Original sin back then (around 600 divs).

This also shows how badly PoE2 needs a divine sink. There is no reason for non-legacy unique items to cost multiple mirrors, it's just absurd.



It is stupid at this point. And if you don't have a temple built at this point, it pretty much impossible to build one. And the people that have the advanced temples can still utilize the benefits of them.

I have seen starter builds that were advertised as cheap builds from the start of the season where some of the equipment in those builds now costs 800div each.
Welcome to the vision.
Do you guys not have phones?
When will they "double it"?
Players control the price of items not GGG, comparing orbs they have been stable. Players wanted more div drops in the past leagues well now we have content that's gives us more divs like players wanted. The increase of div drops makes rerolling mods much more attainable like their purpose is.
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Musano#5035 wrote:
Players control the price of items not GGG, comparing orbs they have been stable. Players wanted more div drops in the past leagues well now we have content that's gives us more divs like players wanted. The increase of div drops makes rerolling mods much more attainable like their purpose is.


None of that is the problem.

The problem is that an exploit was left unchecked for weeks that allowed a truly insane amount of wealth to be generated by a select few which caused hyperinflation.
The div measuring contest has never been so abhorrent
They don’t care.
Not to worry though, in 4 or so months none of it will matter when you all get to restart everything all over again with a new league. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends. And again after the next one ends.

Wheeee isn’t repetition fun?
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Just logged in after a week and everything has gone up about 30-50 times in price?

This prism of belief I bought for 90 divs a couple of weeks back is now 4500 divs. Bursting decay that was less than a div is now 50+ divs.
Not even gonna mention chase items like Temporalis or Adorned for obvious reasons..

I don't personally care since I'm done with 0.4, but regardless it's crazy to see how badly the economy broke this league. I hope GGG learned their lesson, I've never seen anything like this in PoE1.

Even Affliction league with wisp juicing was nowhere as bad as this. I remember the most expensive item was Original sin back then (around 600 divs).

This also shows how badly PoE2 needs a divine sink. There is no reason for non-legacy unique items to cost multiple mirrors, it's just absurd.



So what exactly is the problem? All it means is those items are in high demand by players and they are super rare. The only way to "fix" this is increase their drop rates or accept that only 1% of players will ever own one, no matter the cost. Divines dropping more or less often doesn't affect the amount of Temporalis or Prism of Belief in the economy.

However, maybe GGG does want rare items where only like 500 exist for 100k players. So the price will always be high compared to how fast you can farm currency, and the item chase. We will keep seeing threads like this every league like clockwork about "economy broken" as long as there's stuff rare enough that everyone can't own one.
Last edited by SaiyanZ#3112 on Jan 16, 2026, 10:41:26 AM
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Musano#5035 wrote:
Players control the price of items not GGG, comparing orbs they have been stable. Players wanted more div drops in the past leagues well now we have content that's gives us more divs like players wanted. The increase of div drops makes rerolling mods much more attainable like their purpose is.


None of that is the problem.

The problem is that an exploit was left unchecked for weeks that allowed a truly insane amount of wealth to be generated by a select few which caused hyperinflation.

Hard disagree. The exploit only made it faster to do the exact same things by like a day of play time for the try-hards. Holten never existing wouldn't have changed anything at all.

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