Temple auto closed on me when i left the red portal

It happened to me again, this time I had full cleared temple and used town portal. I did not enter architect's chamber, but i did enter royal access chamber
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Arthur_GGG wrote:
We're investigating this. Thanks for the report.


Pretty sure this has to do with stepping into atziri's room/triggering atziri waypoint. Only happened to me on the run i accidentally did this.


I think so too
My guys, it has NOTHING TO DO with Atziri, dont make the work harder. Its just closing randomly
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Arthur_GGG wrote:
We're investigating this. Thanks for the report.

If this helps you, it happened to me for the first time 10 minutes before the server reboot. It closes every other time.
Same issue.
I was putting some room card on my temple, i went to my hideout then back to the temple and the temple auto-open/close. Thankfully snake was already locked.
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Arthur_GGG wrote:
We're investigating this. Thanks for the report.


This has happened to me several times now in multiple scenarios. I have tried multiple ways to try and avoid it and so far they have all resulted in losing tiles or the temple closing on its own. I have lost half of my border resulting in 10 or so good level 3 tiles deleted. (nearly half of my spymasters) And there doesn't seem to be a reasonable pattern.

1. If I leave the temple via portal or entrance, temple closes and rooms destabilize.(regardless if the architect is killed)
2. If I leave the temple and somehow it doesn't close, if I go to my hideout to check Ange, or disenchant loot, upon returning to the temple it is closed and tiles are destabilized
3. If I have full medallions and I simply want to enter and exit the temple to get a new set of room cards, the temple closes and destabilizes.

The only way I can consistently "save" my snake is to lock the end before entering the temple instead of locking before I choose to close the temple. It seems any attempt to leave the temple is a coin flip on it forcefully closing and destabilizing instantly.

Prior to the patch I would always save locking the end of my snake right before I close the temple in hopes I can find a medallion that can extend my snake. This saves me from having to spend multiple lock medallions just to extend my snake 2 or more tiles.

I think a roll back is necessary and servers need to be taken down before further damage happens to more and more people's temples.
This used to happen often in parties. Also if a party member (not the temple owner) opens a portal or leaves the temple first (I'm not sure which action triggers it), it creates a new instance of the Vaal Ruins where the temple is closed. Maybe it's related.
This has been happening for days to me, not just after the patch today. I would need to pre-lock any rooms before entering because the chance of it auto closing when I stepped out and losing rooms was too high, it happened multiple times. On the occasions I didn't have enough locks to pre-lock I would just run the temple on edge, not knowing if when I left I'd be losing 8 rooms. Glad it's being looked into :)

Edit: I see they've patched something to do with this, though they've mentioned they fixed a bug introduced in the recent patch when this has been happening for some time, I hope this patch encompasses the previous issue.
Last edited by Skari#3085 on Jan 14, 2026, 7:58:48 PM
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Arthur_GGG wrote:
We're investigating this. Thanks for the report.

While you guys are at it can you maybe take a look at the fact that for some reason the sac chamber does not appear at all for some players?
This is a deal breaker when building templle:(
Also the situation with locks medallions drop chance is strange.economy has been inflated from start with the buuged abysses , then temple story...just make good and rewarding farm for all content for as long as this league is up...
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I ran half of it and went out the front to dump into stash, and it auto closed. no confirmation, no chance to lock rooms, half temple uncleared? is that working as intended???




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