Path of Exile 2 0.4.0d Patch Notes Preview

well i don't know at which point it was bug that it boosted other factions in abyss. It clearly says boost efectivness of abbysal monsters in your maps and boost 50% chance to spawn Ulaman which happened as get more of those spawns
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Sakanabi#6664 wrote:
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Crux#8093 wrote:
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Wow the amount of whining is astonishing. This is early access, of course there's a lot of work to be done.


[Removed by Support]
Yeah it's "early access". That's why they're charging $$$ to play a f2p game right? We just paid for it so no expectation of having a decent game to play right?


Yeah, but no one forced you. This is EA. You paid for testing the game not for having fun lol.


Jesus Christ

I wonder when exactly it was that gaming companies managed to get testers to PAY for the "privilege" of being allowed to test games (without having fun apparently) instead of actually getting paid
Guys Abyss still bugged since 0.3 and still not fixed yet, what u guys doing all day? (i mean that no monsters spawn and the abyss stays green, got this still every 4th map, man why u dont fix this?)
and at the other side, what took you 16 or 17 updates and temple is still bad and never caught me to play it, guys i beleive you can do much more than this -.-
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Jesus Christ

I wonder when exactly it was that gaming companies managed to get testers to PAY for the "privilege" of being allowed to test games (without having fun apparently) instead of actually getting paid


I dunno bro. But it happened and we all agreed. What's strange to me is the fact that people knew they will be playing unfinished and unbalanced version of the game but now they act surprised and even angry because it's exactly like that.
Last edited by Sakanabi#6664 on Jan 15, 2026, 5:35:02 AM
Tried to move the architect. I did it with the locks, and almost completely destroyed the almost finished temple. This is the third time. Thanks', I'm done
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Fixed a bug where the atlas passive nodes for increasing the chance of spawning monsters loyal to Amanamu and Ulaman boosted the other faction.


Was this actually fixed? N of 1, but I just did an overrun map with Amanamu selected and got exclusively Kurgal and Ulaman rares.


Me too. Just ran with the the Amanamu passive, juiced so I got a TON of rares, and got no Amanamu at all.
Can we please get a level requirement in the tooltip on blank skill gems?

And converging paths needs a rework, there is no way how to tell if a mob is primed for stun, and when you guess wrong and hit them at 69% you make them immune for 10 seconds, which usually kills it (and yes i know about the little light orb but in the heat of battle you barely see it and many bigger bosses have it in weird places).

Make it a 10s debuff and once the threshold for electrocute, stun or freeze is met it triggers the image.
Last edited by Shyn#5043 on Jan 15, 2026, 1:14:16 PM
Atziri's chamber fixed is great news indeed.
now fix passive monsters inside rooms, making players waste a big amount of unecessary time looking for them. Sometimes youre almost face to face with them and they wont do nothing. Its annoying.
Can u fix Ancint Jawbone, 10x in a row i got t8 phy mod and of course after that I lost all desire to continue this league...

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