Headhunter teleport
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I absolutely agree with how annoying this teleporting is with this belt. Surely this can be done in a better way, if it has to be kept. The game is literally preventing you from going where you want...
- pulling you back right to the place you are trying to escape for instance - or you will jump on a monster which you identify as a priority target, and it will teleport you elsewhere instantly... preferably next to the least dangerous monsters when you really need to deal with the big bad one immediately - teleporting you 4-5-6 times per 10 seconds, and you have literally half a second to reposition your mouse, re-assess your location and the dangers around you, kill everything in an instant and get ready for the next teleport 1 second later Seriously, this is just supremely annoying and I am surprised I haven't died yet because of it. It's been close on occasion... Surely, it can be implemented better. And I will say it plainly, ideally the game should try to understand the player's intent avoid avoid doing the exact opposite. That would be greatly appreciated. |
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"This random teleporting"
You killed an enemy with shroud walker xD that aint random Ritual sacrifice can pick and choose, With headhunter you can't lol |
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+1
The teleport is trash. Remove it. |
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+1 bump
Druid and new season hype - December 12th, 2025! Thanks GGG for putting in the work!
I'm sure you'll figure stuff out as you go and keep going. |
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yeh, and fix poe 1 as well, this belt has exact same problem in poe 1.
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+1
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