FFS can we PLEASE get rid of Shroud Walker for HH?!!
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Personally I'd prefer them to remove HH but that is just my take on it.
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HH is a hoot of fun! The teleport part is just part of it, most times it works awesome, ports you to the next mob. But there is that every once in a while you die. Hey man its PoE guess you die! Maybe GGG dont want glass cannon builds feeling immune all the time brother.
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" I just don't agree for 2 reasons. First is that "this is how it worked in poe1" isn't a valid reason to carry over to poe2. This game is meant (or should be meant) to be an improvement over the original, not a re-hash. Second is that it already has 2 major drawbacks; increasingly reduced visibility as you gain more mods, and the fact there's no visual difference between your effects (ground effects / volatiles) and monster effects. |
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Teleport just feels very jarring and annoying, if you really want balance then nerf its stats, give it negative resists or attributes.
Seems wild to claim that the nauseating affect is a part of its balance lol liike 'huuh yeah its a REALLY OP item but its downside is gives you a headache!' wowee Honestly the mod should just be way less common in its current state it feels like every rare in the game must have shroud walker. Some kind of cooldown on the teleport would also be good, as fun as trying to pick up one item ten times in a row is.. |
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