This game is gas lighting me in thinking I have a complete ass computer
" Ah yes, TDR Delay. That thing no one has used since SLi was a thing. It's true though in some cases. DX12 is fairly picky but will also allow plenty of errors to slide which then manifest themselves as other problems, like the GPU hanging. MH Wilds actually has a similar problem with shaders. Though in that trash can of an engine it tries to make a shader.cache file for shortcut references and actually corrupts itself. No joke. I have to delete it every time I play so the game won't crash. What's even better is it uses the GPU to uncompress textures instead of the CPU. ________________________________________________________________ This is also while un-optimized. Vulkan is often better since it will not tolerate errors and crash instantly. Telling you exactly why it crashed. Even thought DX12 and Vulkan are comparable in performance, it's clear GGG has put little time into either API. Either way it's easier the trouble shoot errors or crashes with Vulkan. Not to mention it's less spikey on your CPU. "Never trust floating women." -Officer Kirac
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