[Suggestion] Orb of Antiquity: A Proposed Currency for Upgrading Uniques
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I would like to propose a new rare currency "Orb of Antiquity" that upgrades a low-level unique to a higher-tier base. This is similar to the Horadric Cube recipe for upgrading uniques in Diablo 2. The Orb of Antiquity is designed to bridge the gap between early-game unique finds and endgame viability.
Orb of Antiquity is "All-or-Nothing," with 50% chance for success to upgrade unique or is destroyed. The destruction mechanic is necessary to prevent every low-level unique from flooding market. Orb of Antiquity * Unpredictably either upgrades Unique item to higher-tier base or destroys it. Level and attribute requirements (Str/Dex/Int) will match new higher-tier base. Last edited by CharlesJT#7681 on Feb 9, 2026, 11:33:28 AM Last bumped on Feb 9, 2026, 11:39:17 AM
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+1000000
This could allow for "low level" uniques be used to make end game builds |
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+1 Giga based idea tbh. |
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+1
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" Exactly. Horadric Cube recipe for upgrading uniques in D2 worked great, GGG needs to add here as well. Last edited by CharlesJT#7681 on Jan 8, 2026, 9:57:51 PM
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" Exactly. Jonathan, please consider for 0.5. |
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Agree. Great idea.
The effect should probably be something like a chance between destroying the Unique (like an Orb of Chance) and upgrading it to something higher tier. |
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" +1 |
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+1
We also need an orb that elevates tier levels of modifiers on items. |
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" +1 Agreed and updated OP: The Orb of Antiquity is "All-or-Nothing," with 50% chance for success or is completely destroyed. The destruction mechanic is necessary to prevent every low-level unique from flooding the market. Last edited by CharlesJT#7681 on Feb 9, 2026, 10:18:23 AM
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