Shadow Nerfed Lock Drops Are Ruining Temple Building

definitely feel the shadow nerf the lock, it seems devs tuned up architect related medallions drop rate, down the locks
ran 3+ temple, used up all my locks reserve, lose 2nd chain 7 rooms
guess im done with this league
Last edited by VioJaeger#4482 on Jan 16, 2026, 2:23:11 AM
shadow nerf lock drops is not good enough.

the temple is out of balance and ggg needs to do the RIGHT thing and remove all medallion locks completely from the game.
34pre98qua
Yeah, I've just been running a single chain and getting most of my locks from non-spymaster buildings such as the Legion Barracks, Alchemy Lab and sometimes the Commander.

The recent change to the temple allow me to use my 60+ room single chain to include Atziri which I can now run every single attempt.
Also seem to notice a drastic sudden decrease in locks. I used to only have 4 tier 3 spymasters and would get multiple locks every single run and would be leaving them on the ground routinely. Now I am up to 7 T3 spymasters (and 15 T3 Garrisons), and can barely get 1 lock and have been watching rooms disappear, which I have never had to worry about until this point of the season.

I have gotten 1 lock out of my last 3 temple runs (mid 30 rooms average) and beyond that, have struggled to maintain over the last few days. This seems more than RNG and is a very noticeable shift in mechanics. Thinking GGG didn't post it to avoid the backlash like their last temple nerf received and hoped we wouldn't notice.

Hoping it's a big and not something shady going on. But to personally notice a change, google to see if there is a patch or something that has happened, and then, there is magically a thread of people all detailing the same experience in roughly the same timeline... well glad to know its not just in my head.
Last edited by Colby83#8796 on Jan 16, 2026, 11:17:13 PM


my last set of 10 i've always had 6 locks at the end, prolly avging 3 a run with a fully fubgun temple build.

it was pretty difficult sometimes building the temple, i just wouldn't get enough locks sometimes. i would lose 5-6 hours of progress haha sometimes. whatever, there are a lot of activities that aren't poker like rng. you know some poker players have days of bad beats and awful run outs playing optimally? this is nothing compared to that.

Did any of you ever hear of the word to "Adapt"
Those who learn how to adapt survive the future.
Those who do not , get left behind in the past.
Instead of complaining about the nerf, adapt.
100% nerfed.
0% transparency.
100% mid season nerfs.
0% honesty.
100% come back Chris.
Something definitely happened in one of the latest hot fixes.

In my experience it seems somehow related to the amount of rooms in your temple.

I'm running 12 spy masters, and once my second chain deleted 14 rooms (because I can't sustain two locks with 12 level 3 and a 72 room temple).

After those rooms deleted, I averaged 5-6 locks per run.

After I get the rooms back to the end of the chain (seemingly around 68-72 rooms specifically) locks become DRASTICALLY more scarce, getting maybe 1-2 per temple.

It has been an extremely frustrating experience getting it nukeed from orbit every 3 or 4 temples once I get back to full build because I can't sustain two locks in 12 spy master, 72 room temple..
6 spymasters, 0 locks in 3 temple runs. Temple building feels impossible now. I have been stuck on the same ends for 2 days (16 hours) now. I felt like I finally found an enjoyable endgame mechanic until the nerf ruined it
hope that guy, who came up with idea of shadow nerfing locks, will play this league alone, because he ruined fun for so many of us, without any acceptable reason

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