Skill Gem Limits should be increased.
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There definitely should be more skill slots, especially if they continue promoting combo gameplay where you need specific combo of skills for maximum effect. As we have 13 interface slots and only 9 base skill gem slots increasing base amount of skill gem slots to 10-11 would be reasonable - remaining interface slots can still be covered by weapon / item skills and people who would want to have more non-item skills could still use Unset Rings or Ascendancy passives to enable that.
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" As long as options are available beyond 2 unset ring, sure, I'll invest. I don't mind using keystone, or using 2 more ascendancy point in Witchhunter. Perhaps, they could make unlock more skill slots when using 2 different weapon in the weapon set. Like myself, I'm using spear and QS atm. But the problem remains, there's no solution. My skills atm uses alot of button. Wind Blast, Staggering Palm, Chayula for mark & curse, Normal Attack (Yes it's the strongest skill available) Overwhelming Presence, HoB, Attrition for cull. Disengage, Rapid Assault. Mirage Archer. I'd love to use more like Bell, Blood Hunt, Charge generator, or active Cull. Plus, a whole bunch of other Persistent skills. I don't want 1 clear skills like POE1 Last edited by Exilion99#5481 on Jan 8, 2026, 10:10:20 PM
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" It's about the illusion of choice. |
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instead of doubling them I think weapon set 1 and weapon set 2 should have completely separate skill slots / limits. 9 for weapon set 1 9 for weapon set 2
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" That could work, but some persistent skills, or Spells which doesn't really have condition would then be allowed to whichever slot, which I guess works either way. But yeah, sure, a limit to weapon tied skills still cap at 9 works. |
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