Skill Gem Limits should be increased.

There definitely should be more skill slots, especially if they continue promoting combo gameplay where you need specific combo of skills for maximum effect. As we have 13 interface slots and only 9 base skill gem slots increasing base amount of skill gem slots to 10-11 would be reasonable - remaining interface slots can still be covered by weapon / item skills and people who would want to have more non-item skills could still use Unset Rings or Ascendancy passives to enable that.
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I think it's quite good the way it is now...
There are enough skills to make decent combos and not so many that you can just take all skills, but have to choose what works for the playstyle you are building for.

Maybe they can add options via passives etc to get extra slots for those who really want to press lots of buttons while playing?


As long as options are available beyond 2 unset ring, sure, I'll invest.

I don't mind using keystone, or using 2 more ascendancy point in Witchhunter.

Perhaps, they could make unlock more skill slots when using 2 different weapon in the weapon set. Like myself, I'm using spear and QS atm.

But the problem remains, there's no solution.

My skills atm uses alot of button.

Wind Blast, Staggering Palm, Chayula for mark & curse, Normal Attack (Yes it's the strongest skill available)

Overwhelming Presence, HoB, Attrition for cull.

Disengage, Rapid Assault.

Mirage Archer.

I'd love to use more like Bell, Blood Hunt, Charge generator, or active Cull. Plus, a whole bunch of other Persistent skills.

I don't want 1 clear skills like POE1
Last edited by Exilion99#5481 on Jan 8, 2026, 10:10:20 PM
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Simplifying character leveling? I really don't understand this at all lol. Just do the campaign, you are doing the same thing in campaign as you are in maps, run to boss while killing mobs along the way, kill boss, new map, run to boss kill boss. The ONLY difference is the miniscule amount of talking you need to do inbetween.

If they simplified it for second characters they may as well remove it altogether, remove the quests to get passives, perma buffs ect. Nothing will change, you will still be running T0 maps or killing stuff in the relevent campaign maps until level 65 to be able to complete T1 maps. It is almost exactly the same thing.

Leveling is optimal within 4 levels of your character so they would either need to create another 60+ tiers of maps or make it level scale.


It's about the illusion of choice.
instead of doubling them I think weapon set 1 and weapon set 2 should have completely separate skill slots / limits. 9 for weapon set 1 9 for weapon set 2
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komji#3796 wrote:
instead of doubling them I think weapon set 1 and weapon set 2 should have completely separate skill slots / limits. 9 for weapon set 1 9 for weapon set 2


That could work, but some persistent skills, or Spells which doesn't really have condition would then be allowed to whichever slot, which I guess works either way.

But yeah, sure, a limit to weapon tied skills still cap at 9 works.

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