replaying the campaign would be a hard no from me

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Valsacar#0268 wrote:


It's already less than that, if you actually play through it a couple of times I know where to go and what side quests aren't worthwhile for you.



Oh quit being obtuse. That’s not average play, that’s pretty experienced, read what I wrote.

If you want to be pedantic: It takes ME 20-ish hours to get through the campaign, I’d like it to take 12. Read the rest of what I wrote, the campaign time is not even the point.
the problem is mostly just act 3. that act feels like 2 acts mashed together. its super long and tedious. other acts are fine and the interludes are actually quite good.
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the problem is mostly just act 3. that act feels like 2 acts mashed together. its super long and tedious. other acts are fine and the interludes are actually quite good.


Interludes are the absolute best part about the entire campaign IMO and it is sad that is the temporary part.

I am very curious what the average time to complete from beach to interlude done is for ALL players (who actually complete it) and see what that time frame is.

IMO it should only be about 12 hours tops when all 6 acts are in. If it is still way more than that (already is with 4 acts for average player) then it is way too much to have to repeat over and over.
They just need to make it so that the campaign only needs to be completed once.

Future characters should then be offered alternative leveling, something like starting at the Atlas with each node being T0 and matching your character level until we reach the point where we need to add T1 maps.
Last edited by JarlaxleDaerthe#2435 on Jan 7, 2026, 2:23:56 AM
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I am very curious what the average time to complete from beach to interlude done is for ALL players (who actually complete it) and see what that time frame is.


I spend about 30 hours in campaign with every char and I make 2-3 per league. Maybe it's some kind of OCD but I need to fully explore every zone before I leave it (I do that in endgame too). Almost 1000 hours and having fun so far.
Last edited by Sakanabi#6664 on Jan 7, 2026, 2:19:16 AM
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They just need to make it something that the campaign only needs to be completed once.

Future characters should then be offered alternative leveling, something like starting at the Atlas with each node being T0 and matching your character level until we reach the point where we need to add T1 maps.


This is what I have been saying and just have all the buffs be level specific unlocks. You get your first 30 spirit around lvl 10-12 or whatever normally in the campaign. So in this alternate leveling path with player level scaling maps, once you get 10-12 you get it as a drop so progress wise its the same. It just removes all the walk here to walk there to talk to this person to walk back crap. Like how is Halani gates still a thing. Move this whole train to get off to talk to get back on. How about no Scott.

Side note, can we please for the love of god remove all the pebbles on the ground that stop me from moving?
+1 it's too long and I don't care for it all.

let us skip so I can make more than 1 character a season
I feel like i do not trust this forum.

Why should it be easier? Why should it be a "shortcut" for endgame?

Right now, there are two types of people playing this game. First, are the casuals, who after work, they open the game and have some time ( maybe do a quest ) in linear mode. What is wrong with that?

Second, there are the "endgame" farmers. Who plays this with juiced maps, to get divines and be rich. Sell and control the "market" ... Very often they spend the most time in this game.

So this topic is about "casuals" vs "farmers" and the middle ground is campaign. If you do not like it, then ... to bad. But for an action RPG is kinda fun. Yes is tiresome but still in EA.

And now is easy. With the temple rare items and experience gain, this league was the most easy one yet.
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Sakanabi#6664 wrote:
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I am very curious what the average time to complete from beach to interlude done is for ALL players (who actually complete it) and see what that time frame is.


I spend about 30 hours in campaign with every char and I make 2-3 per league. Maybe it's some kind of OCD but I need to fully explore every zone before I leave it (I do that in endgame too). Almost 1000 hours and having fun so far.


I think I share that OCD with you lol. I do enjoy a full clear myself. I am glad you still enjoy it after 1000 hours. But I can assure you, you are not the majority with that. 30 hours per character is already insanely too much. That is a full single player game. That is a two weeks for the average player I would guess it not even longer to complete. So doing that 1-2 more times on top of that? Yea, no. That is beyond too much for the vast majority of people which is why this topic keeps coming up.

They pride themselves off loving D2 so much well give me a cow level to level in for alt's. Something that isn't run here to talk to this guy to run here to talk there to turn this in to walk there stuff. It is just too much. My main example is Halani gates where you move the entire train to stop and get off to talk to immediately get back on. Like cool, first time story play through it explains why we have to do all this extra stuff. But after that? No. I already speed click through all dialogue and try to rush each zone and its still way too long. That is before the last 2 acts are even in.

The interludes are single handedly my favorite part about the campaign. They are much more direct and to the point while still filling in enough content to get level appropriate for maps. Each act could be like 2 of the interludes and it would be much better. Just my opinion but after doing the campaign about 12 times since launch I am just done. Last 2 leagues only did one character. In .1 I had like 5 because it was all new but its not anymore and never will be again.
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i1332v#2731 wrote:
I feel like i do not trust this forum.

Why should it be easier? Why should it be a "shortcut" for endgame?

Right now, there are two types of people playing this game. First, are the casuals, who after work, they open the game and have some time ( maybe do a quest ) in linear mode. What is wrong with that?

Second, there are the "endgame" farmers. Who plays this with juiced maps, to get divines and be rich. Sell and control the "market" ... Very often they spend the most time in this game.

So this topic is about "casuals" vs "farmers" and the middle ground is campaign. If you do not like it, then ... to bad. But for an action RPG is kinda fun. Yes is tiresome but still in EA.

And now is easy. With the temple rare items and experience gain, this league was the most easy one yet.


No one is saying easier. Just want it sped up. Remove all the wasted space. Remove the pointless Halani gates get off to talk to get back on crap. Remove most of the dead ends. Stream line it.

The most common "casual" feedback I have seen is they would play more characters if they didnt have to redo the campaign each time so they usually only play one per league.

Yes there are different types of players. The endgame farmers are the ones who are min maxing leveling up and doing the speed runs. The casual player is not that player. The casual player is mainly the one who plays about 10 hours a week. Not a day. A 30 hour campaign is basically a month of a league for them. Then another month to get to high tier maps. Then they have a month of solid "fun". With only a month left in the 4 month cycle (used to be 3) there is no time for them to make something new and experiment.

You admitted it is tiresome but your reasoning of it being in EA is not the excuse you think it is. There are still 2 acts to be added to what people have been saying since launch is already too long. Specifically act 3. It is 2 acts in length alone.

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