Werewolf is missing something

I also am enjoying frost wolf a lot. Being able to pounce across gaps and not needing to use stairs is always fun. A boost to move/attack speed would be a good trait.

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Kage#1250 wrote:
They need to add bleed skills to werewolf. It needs to happen one day.


Are we playing World of Warcraft now?
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komji#3796 wrote:


it definitely needs something. I like the idea of one of the following; bleed on hits, converting phys to cold on its attack, increasing attack speed with level like how bear gets with armor, or generating and empowering its abilities with frenzy charges.


I do hope Duelist/Gladiator comes with bleed support gems that work with ailments other than just poison. Making a Frost/Bleed werewolf as a build idea makes sense since Count Geonor the Act 1 boss is exactly that.
What the werewolf is missing is a powerful attack and why is it that every physical class is stuck to a certain element? Why can't i play a fire or poison wolf or a fire staff monk? Also game is missing ultimates.
Last edited by Jon25250#2840 on Jan 9, 2026, 3:37:01 AM
i dont think we'll ever necessarily get ultimate's. The closest thing to that were vaal skills which were pretty cool. im sure theyll add them in later


The werewolf needs an additional thing aside from movement speed (thats only really active outside of combat)

i think bleed, attack speed, or some sort of evasion might work

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