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In my opinion, and based on feedback from my friends, PoE2's main advantage is its build diversity. There's a huge variety of builds. However, the current gameplay design means that leveling up even one character takes a very long time. And testing a build's viability requires too much currency.
There are two problems, then.
1) Leveling up a new character takes too long. Even the fastest players spend around 10 hours. For the average player, it can be 20-25 hours. Few are willing to spend that much time on another character whose gameplay they might not like.
2) Testing a build's viability requires too much currency. Equipping a character at least decently costs too much, and if the items are very popular or have been used by streamers, it's sometimes impossible.
My suggestion:
1) Add a new currency—experience. It will drop from any T15+ map. It can't be transferred or sold. However, it can be used to purchase levels for new characters within the league. This will allow you to quickly level up new characters without having to spend dozens of hours leveling them up again. This is simply a simple respect for players' time.
2) Add GUARANTEED crafting with GUARANTEED properties. That is, add the ability to create items exactly as you want. Naturally, with restrictions, for example, no more than T4. This is more than enough to test the build's functionality, and it won't affect the economy in any way. I'll just say this: it should be accessible and cost between 1-10 Exalts within the economy. If it costs Divine, the point would be lost.
The current version of "guaranteed" crafting is unnecessarily complicated and unnecessarily expensive. The average player can't figure it out, and usually doesn't. And its cost is too high to learn by trial and error.
I apologize for my poor English. I hope this idea will be considered.
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And testing a build's viability requires too much currency.
That is a lie or at least not true. I play every league around 8 - 10 characters. Last League were they introduced act 4 and the interludes even 16 characters to level 90+.
And I never spent more as 10 div.
The problem is that you guys cannot build stuff by your own and even if you tried you would have problems cause you lack resources to do so. Uncut active/support gems. We don't get even close enough to be able to test stuff. The same goes for the respeccing of the tree.
In these regards even PoE 1 gives you more freedom and possibilities.
build viability is proven the moment you run maps and have all ascendancy points, cause they should normally give you the power to make it work. Which is at the moment also not possible except you buy it which is expensive.
Like you can decently gear a character for 10 ex max at start of mapping, which holds till you hit T10+ maps.
p4wnyhof is a streamer which shows daily, that you can just restart the campaign after level 90 and gear, equip your char in SSF style without any problems. He mostly even only uses stuff he finds in the run itself, to make the characters viable. https://www.youtube.com/watch?v=yzFXkUoqMzw
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1) Add a new currency—experience. It will drop from any T15+ map. It can't be transferred or sold. However, it can be used to purchase levels for new characters within the league. This will allow you to quickly level up new characters without having to spend dozens of hours leveling them up again. This is simply a simple respect for players' time.
If they want to kill their game, that is the best way to do so. You already can buy leveling services for a few divines that push you through the acts. Just pay them if you really need it.
Normally you could also just take like a few ex into your hands and simply buy leveling uniques.
- goldrim (up to 35% to all elemental resistances)
level requirements = 0
20 ex with 30+
- Wanderlust (20% movement speed and Pathfinder ascendancy "UNAFFECTED BY SLOWS")
level requirement = 11
5 ex
- Foxshade (100% inc evasion/ 10% inc movement speed)
level requirement = 0
1 ex
- Doedre's Damning (up to 15% to all elemental resistances)
level requirement = 0
9 ex each
- most unique weapons which are already complete overkill for the campaign content
cost 1 ex
36 to 50 ex for leveling equipment, which allows you to easily run through all acts in a matter of max 6 - 8 hours. With smoking breaks and many planning in the meanwhile.
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This is simply a simple respect for players' time.
This is simply destroying economy at its finest and has nothing to do with respect for player time, just cause you guys are to lazy to invest more into the game as "I fOlLoW bUiLdS, cAuSe Me To LaZy. UnAbLe To UsE bRaIn, To HaRd, EaTs To MuCh EnErGy"
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2) Add GUARANTEED crafting with GUARANTEED properties. That is, add the ability to create items exactly as you want. Naturally, with restrictions, for example, no more than T4. This is more than enough to test the build's functionality, and it won't affect the economy in any way. I'll just say this: it should be accessible and cost between 1-10 Exalts within the economy. If it costs Divine, the point would be lost.
That are runes, which should be exchange for the crafting bench from poe 1.
But the crafting bench was just endlessly better as these shitty runes. Especially since you had crafting recipes ones you have found them and didn't need to find more of the same mods or buying the .... again.
The only real problem at this time and moment is, that we are, in our first playthrough, be forced to rely to much on RNG. We don't get enough gems, we don't have the possibility to make leveling easier by using auras which grant ele res for ourselves and the runes are unreliable, since we cannot actively use them if we are supposed to exchange gear every 5 to 10 levels and loose therefore all the value on it.