0.4.0c Hotfix 15

I am only maintaining 2 chain and I couldn't. If they wanted to nerf they should have said it, and not leave the community guessing and arguing over whether its bad RNG or GGG being sneaky about it.
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Hapciu#2753 wrote:


I'll use small words this time, perhaps you'll be able to understand.

Temple mechanic not problem. Temple mechanic ok if you like.

Holten "feature" abuse bad. Mean people abuse Holten "feature". Mean people not punished. That not normal

Buff other mechanics (abyss, breach etc.) so humans who not like temple can make just as much currency.

[Removed by Support]
Playing SSF is not a solution. If people want to play in the trade league, they should be able to do so and have real alternatives to the divine printing-press that is the vaal temple.

I'll explain it for you.

Temple mechanic not problem, Temple mechanic requiring 6 charges a problem.
Holten "feature" abuse bad, but only because 6 charges remain problem.
People abuse "feature" = get charges instantly, people don't abuse "feature" = pain of grinding for days.
GGG's fix? Remove Holten "feature", make temple require "3" charges instead of 6 in endgame
When an even better fix (for trade), would be to add charges as currency

Medallion was a nerf exclusively affecting anyone except for the ones who built the temple already, making those that earned currency earn even more currency (because it was more valuable/harder to get for others). Hence why they immediately reverted the change

SSF is a solution, because if you don't like a volatile economy (that is the entire point behind trade), go play SSF or a private league.
Last edited by Alexen_0#3297 on Jan 7, 2026, 3:34:37 AM
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Alexen_0#3297 wrote:
"
Hapciu#2753 wrote:


I'll use small words this time, perhaps you'll be able to understand.

Temple mechanic not problem. Temple mechanic ok if you like.

Holten "feature" abuse bad. Mean people abuse Holten "feature". Mean people not punished. That not normal

Buff other mechanics (abyss, breach etc.) so humans who not like temple can make just as much currency.

[Removed by Support]
Playing SSF is not a solution. If people want to play in the trade league, they should be able to do so and have real alternatives to the divine printing-press that is the vaal temple.

I'll explain it for you.

Temple mechanic not problem, Temple mechanic requiring 6 charges a problem.
Holten "feature" abuse bad, but only because 6 charges remain problem.
People abuse "feature" = get charges instantly, people don't abuse "feature" = pain of grinding for days.
GGG's fix? Remove Holten "feature", make temple require "3" charges instead of 6 in endgame
When an even better fix (for trade), would be to add charges as currency

Medallion was a nerf exclusively affecting anyone except for the ones who built the temple already, making those that earned currency earn even more currency (because it was more valuable/harder to get for others). Hence why they immediately reverted the change

SSF is a solution, because if you don't like a volatile economy (that is the entire point behind trade), go play SSF or a private league.


You already waste enough time playing with trading. If you play without it, it takes even longer and you can play far fewer builds. SSF is only for people who have 24 hours a day to spare and are also skilled at crafting, because in endgame drops only crap in PoE1+2. So, 99% will never play SSF and for this people the trading and 0.4 is RIP, because GGG was unable to test their 0.4 patch beforehand and remove all the bugs and exploits in it.
Last edited by PhalasSP#5996 on Jan 7, 2026, 8:54:58 AM
I 100% know that you put a level requirement on the medallion then took that off to distract from the nerf to the drop rate of the medallion itself which still prevents a 2 chain temple from being built. Which again enables those with one built to have ot and those who do not to have to either spend even more time then those who have one or have it decay and give up all the while the economy continues to change as the benefit from the temple either stagnates and lessens.

I am unsure how much tencent and RMT have to deal with this though I do also believe after a long deliberations it's does play a part in these decisions that have been made.
something wrong with you fusikng chances after ur backward patch - 3 dayes = 3 rooms

guys - ur league is duying, no matter to especially low chances, 1-2 days and i leave cause "3 FUSKING ROOMS IN 3 FUSKING FULL DAYS" (about 30 fusking temples) - my time is not ur time!
Last edited by mazounchik#1605 on Jan 7, 2026, 3:23:19 PM
TY GGG
Is this the final patch for the 0.4 update to the Temple? The construction mechanism of the Temple is indeed quite interesting, but from a currency acquisition perspective, the Temple's gameplay feels unfairly imbalanced compared to the Abyss and Altar. The rewards from the Temple are tens of times higher than the other two, and while farming in the Abyss and Altar involves randomness, the Temple merely requires charging, clearing, and repeating—resulting in direct currency drops

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