Perspective of a Team Player

LMAO,


That's ridiculous. You think it's there are only Chinese team farmer?

Then let me ask you, are all those dollar-denominated RMT websites created by Chinese groups and sold to other Chinese players?
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Snooke#4557 wrote:
"
It's like when a billionaire says " money doesnt buy you happiness"

easy for you to say when you're swimming in a golden pool.

Very easy for a rich person to tell a poor person they dont need money.

Holy socialist take on a game..
Why are you comparing yourself to others in a game?

"

Of course a group player is going to claim group play is no better than solo play, because you don't want group play nerfed, since you are a group player.

Cant fool me, I am the gingerbread man.

Even most group players agree that its far too OP to play as a group.

https://www.pathofexile.com/forum/view-thread/3902411/page/6

so are you seriously going to deny this?


I dont see the point with the linked post. Someone claiming a devs perfered play is aura bot should confirm group play bias? A chinese person complain about chinese bot farmers? That is on GGG to fix.
Check Chris Wilson recent video, I can only asume GGG implementes that since he was a co-founder.

I hope there will never be a split group/solo market as the uncertainty how that affects market competition is unkown and there will always be bots in both solo/group play. It could also benefit the 1% solo players even more.

As a solo player I've never had an issue adapting my fun to the market so I don't see why you can't.
I guess it all depends on your goals but everything is achievable.


LMAO,


That's ridiculous. You think it's there are only Chinese team farmer?

Then let me ask you, are all those dollar-denominated RMT websites created by Chinese groups and sold to other Chinese players?
Last edited by 2930406327#5728 on Jan 4, 2026, 10:09:33 AM
"I hope there will never be a split group/solo market as the uncertainty how that affects market competition is unkown and there will always be bots in both solo/group play. It could also benefit the 1% solo players even more."

Of course, maybe you're the one who profits more by team farm. You certainly don't want separate servers for team farming and solo players. Otherwise, who would you sell your farmed divs to via RMT? Other teamfarming groups?
Last edited by 2930406327#5728 on Jan 4, 2026, 10:20:42 AM
"
"
Snooke#4557 wrote:
"
It's like when a billionaire says " money doesnt buy you happiness"

easy for you to say when you're swimming in a golden pool.

Very easy for a rich person to tell a poor person they dont need money.

Holy socialist take on a game..
Why are you comparing yourself to others in a game?

"

Of course a group player is going to claim group play is no better than solo play, because you don't want group play nerfed, since you are a group player.

Cant fool me, I am the gingerbread man.

Even most group players agree that its far too OP to play as a group.

https://www.pathofexile.com/forum/view-thread/3902411/page/6

so are you seriously going to deny this?


I dont see the point with the linked post. Someone claiming a devs perfered play is aura bot should confirm group play bias? A chinese person complain about chinese bot farmers? That is on GGG to fix.
Check Chris Wilson recent video, I can only asume GGG implementes that since he was a co-founder.

I hope there will never be a split group/solo market as the uncertainty how that affects market competition is unkown and there will always be bots in both solo/group play. It could also benefit the 1% solo players even more.

As a solo player I've never had an issue adapting my fun to the market so I don't see why you can't.
I guess it all depends on your goals but everything is achievable.


LMAO,


That's ridiculous. You think it's there are only Chinese team farmer?

Then let me ask you, are all those dollar-denominated RMT websites created by Chinese groups and sold to other Chinese players?


What? I was refering to his linked forum page which had 2 posts that were not "+1". I never said there were only chinese.
Empyriangaming always does group play in the beginning of a league so no I dont think that.

Thoose kind groups are not the problem. It is a bot/multibox farmers that are the problem.
Last edited by Snooke#4557 on Jan 4, 2026, 10:22:38 AM
"
"I hope there will never be a split group/solo market as the uncertainty how that affects market competition is unkown and there will always be bots in both solo/group play. It could also benefit the 1% solo players even more."

Of course, maybe you're the one who profits more by team farm. You certainly don't want separate servers for team farming and solo players. Otherwise, who would you sell your farmed divs to via RMT? Other teamfarming groups?


Insane gaslightning. You didn't read the full post and you accuse me of RMT right away because I dont agree and I don't see the issues you encounter.

Why? Because you probably have zero attention span to look into some basic crafting and spam unjuiced maps thinking you will become the billionare the previous poster talked about.
Last edited by Snooke#4557 on Jan 4, 2026, 10:32:49 AM
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Snooke#4557 wrote:
Why? Because you probably have zero attention span to look into some basic crafting and spam unjuiced maps thinking you will become the billionare the previous poster talked about.


Unfortunately, even at the limit of solo farming player, Fubgun lamented how broken the group farming is. Even splitting the drops between six people into one...

Oh, if you can't do that? then because your group probably have zero attention span to look into some basic crafting and spam unjuiced maps...
"
lol49#6377 wrote:
Now, i know what people are going to say: "but its about the abusers who stack rarity on one character while another farms". Yeah... but... who cares. This is such a small minority of players that it doesnt affect anything. This doesnt affect the economy at all.

The game should not be balanced around a very niche issue that doesnt affect anyone (aside from jealousy maybe) and heavily punish players who simply want to play with their friends.


Wrong. The current situation is that less than 5% of teamfarmers are destroying the game's economy at an extremely rapid pace every league, 0.1to0.4. and ruining the enjoyment of the vast majority of solo players.

Don't play innocent. Even before the Temple, Abyss teamfarmers had already destroyed the e-d exchange rate.

So when I say GGG can create a separate solo-trade server, why would you object to it? Why would you object to the 95% of solo players who don't want to be exploited by the economic disaster created by teamfarmers?

That doesn't stop you and your friends from continuing to team up and grind in standard servers.
Last edited by 2930406327#5728 on Jan 4, 2026, 11:14:40 AM
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lol49#6377 wrote:
Every once in a while i still see threads where people complain about team play getting rewarded too much. Since i play most of my time with friends i wanted to add the perspective of someone who actually engages in team play. (Which most players dont seem to do)

What people usually complain about is that team play gets rewarded with way better drops. But this is not at all the experience of the regular team player. Quite the opposite.

Right now, if i do any content on my own i will get 100% of the loot. When i play the same content with 3 friends we get the same amount of loot. So only 25% per player. In terms of rarity, the drops are pretty much the same as in solo play. So effectively for playing the same content your gear progression gets cut by 75%. This means you have to put in 4 times as much play time compared to a solo player to get the same drops.

Now, i know what people are going to say: "but its about the abusers who stack rarity on one character while another farms". Yeah... but... who cares. This is such a small minority of players that it doesnt affect anything. This doesnt affect the economy at all.

The game should not be balanced around a very niche issue that doesnt affect anyone (aside from jealousy maybe) and heavily punish players who simply want to play with their friends.



That is not quite right. You have a rarity multiplier per grp member. Enemies becoming harder, too, yes. But you get more rare items and a better chance for better stuff, which is reasonable since you have to share between each other.

The actual limitting factor for your grp is that you beat the same amount of monsters a solo does, while it takes you guys 2 or 3 times longer, cause monster density is not based on grp size.

And since you guys don't buff each other in a random party, it feels like you get less.


"
but its about the abusers who stack rarity on one character while another farms


It is not even close to abusing anything. It is what the game gives you to use. It is effective grp play. But they should remove rarity from gear. That is the big problem. If it would be abuse, they would finally remove it or make it so that it does not affect currency anymore.


"
This means you have to put in 4 times as much play time compared to a solo player to get the same drops.


This is only correct if you all play random stuff and don't try to build upon each other. Cause so everyone of you tried to be the most damage dealer while you hinder yourself.
But stacking buffs and effects to support each other would make the whole thing just easier, for any of you, your progress would also be faster and you would earn more.


"
This is such a small minority of players that it doesnt affect anything. This doesnt affect the economy at all.

The game should not be balanced around a very niche issue that doesnt affect anyone (aside from jealousy maybe) and heavily punish players who simply want to play with their friends.


I hope that you are aware of the fact, that you guys are the minortiy in this example. You guys are the niche.

People either play solo, effective grp play or get leechers to boost their loot further. It is rare that people play like you guys randomly together.


But again. Grp play is not the issue. Rarity is the issue. Rarity on gear. Cause it limits solo players in their possibilities and promotes grp play if they play an effective grp.

Therefore teamplay gets rewarded to much is right, but not cause its teamplay.
Cause of the game and devs being stubborn about rarity.

But even without rarity, effective grp play would still be better to some point. Not the casual variation, but effective, since you can make your team mates more tanky, dealing more damage, imrpove ones effectiveness. which makes gearing easier to a certain point.

Last edited by Ondrugs#1147 on Jan 4, 2026, 11:36:02 AM
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"
Snooke#4557 wrote:
Why? Because you probably have zero attention span to look into some basic crafting and spam unjuiced maps thinking you will become the billionare the previous poster talked about.


Unfortunately, even at the limit of solo farming player, Fubgun lamented how broken the group farming is. Even splitting the drops between six people into one...

Oh, if you can't do that? then because your group probably have zero attention span to look into some basic crafting and spam unjuiced maps...


Effective grp farming. He most likely referred to people which abuse rarity on one of the people which gets stacked further with rarity per member. But having 6 random people mixed together with none of them having rarity, will no result in better outcomes against a solo player. Cause the solo player will most likely be 6 times faster as the grp and their drops will not suffice for what solo can get in the meanwhile.

Speed was always better. Even in PoE 1.

You guys need to differ and learn what people refer to if they talk about grp play. Nobody refers to random people playing in a grp in PoE, they always talk about at least one rarity bot and a carry.
"
"
Snooke#4557 wrote:
Why? Because you probably have zero attention span to look into some basic crafting and spam unjuiced maps thinking you will become the billionare the previous poster talked about.


Unfortunately, even at the limit of solo farming player, Fubgun lamented how broken the group farming is. Even splitting the drops between six people into one...


Yet he plays solo.

"
Snooke#4557 wrote:

As a solo player I've never had an issue adapting my fun to the market so I don't see why you can't.
I guess it all depends on your goals but everything is achievable.


"

Oh, if you can't do that? then because your group probably have zero attention span to look into some basic crafting and spam unjuiced maps...


You're still just trying to gaslight with false statements. I assumed you read my post but you don't care do you? You just want to twist the narrative as if I play in groups.

Now you are also just parroting what I am saying back at me so I guess I hit a nerve or something.
Last edited by Snooke#4557 on Jan 4, 2026, 11:43:52 AM

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