GGG should Nerf Team Farm, or open the soloplayer-trade mode.
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+1
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Punish people using bots/macros not team players
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My 3-season journey: From a happy learner to witnessing the collapse of Solo play in 0.4 due to Party abuse.
My background: I’ve been playing for 3 seasons. Season 0.2: My learning phase. I played for 2 months and farmed Uber Bosses (specifically KOM Arbiter Xesht). It was a blast. I made about 1000 divines in total. The economy felt balanced, and aura bots were not swarming the game like they are now. Season 0.3: I leveled up my knowledge and shifted to high-end crafting to stop relying on market fluctuations. I enjoyed min-maxing my own gear. The league felt controlled until around day 40. Season 0.4 (Current): I ended my league in just 2 weeks. After selling everything (around 1000 div) to fund an off-meta build, I’m failing to make it work. But that’s not the main issue. The Reality of Season 0.4: Here is my takeaway, and frankly, it is depressing: The Rise of Bot Parties: Unlike the fun experience in 0.2, Season 0.4 is plagued by 6-man parties and aura bots (often 5 AI/automated bots). It is shockingly easy to find these setups right now, and they are destroying the market. Solo vs. Party Drop Rates: In 0.3, party loot was already crazy, but 0.4 marks the collapse of solo farming (Uber bosses, Abyss, Ritual, Breach, etc.). At the start of 0.4, solo drops (Omens of Light/Echo) felt fine. However, after week 2, it felt like a silent nerf hit solo players. The Discrepancy: I run fully juiced maps (following strategies like Fubgun's). Solo Results: 10-20 maps yield terrible returns (maybe 1 div every 5-7 maps, 1 Omen of Echo per 10 maps). Suspicious Mechanics: Ironically, if I die and call a party member to help clear, raw Divines and Omens seem to drop immediately. It feels like the game logic favors "party presence" heavily. Unique/Rare Loot Gap: As a solo player, it takes me 30-60 days to see a T0 Unique drop (worth 5-50 div), and by then, the value has depreciated. Meanwhile, party teams see these big drops constantly—literally 3-5 big ticket items per week even with bad RNG. Conclusion: Solo play feels unrewarding and "shadow-nerfed" compared to the industrial scale of party farming in 0.4. Is anyone else experiencing this massive loot drop off after week 2? |
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+1
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Alternatively, a dedicated single player server could be opened for each season, which does not allow teams and can only be traded individually. Additionally, I would like to add some financial expenses and how to balance income to ensure that each season can be played for at least 3 monthsAlternatively, a dedicated single player server could be opened for each season, which does not allow teams and can only be traded individually. Additionally, I would like to add some financial expenses and how to balance income to ensure that each season can be played for at least 3 months
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It is very clear that the vast majority of ppl in this thread never played in a party setup. The boost in loot is near non-existent, for a duo, there is an 11% increase in currency drops, and a 50% increase in monster life (100% for bosses). There is also a severe limitation on how this works; both players have to be INSANELY close to each other to get the benefits (note that the penalties ALWAYS apply).
https://www.poe2wiki.net/wiki/Partying I speak from experience. I play as duos with my wife every single season, and it is NOT a smooth experience AT ALL. |
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" Your experience with duos has nothing to do with what good players playing in 6 man teams with dedicated rarity bots, curse bots, banner bots, etc. are doing. You are just playing casually with your wife. You haven't taken the time to understand how to game group play like others have. These groups are using a rarity bot wearing Alpha Howl to expand their presence AOE size and wearing Gravebind culler gloves so that their rarity applies to anyone in the group. It's not hard for them at all. It's just following a known recipe and taking advantage of the flaws in the way the game is designed. |
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GGG talks a big game but they let so many things slide, it's either incompetence or they just don't care, yet they don't want to let on.
They obviously don't want this aspect balanced otherwise they would have done something about it already, especially as this game is supposedly in early access. lol. It is hugely disappointing but oh well, all we can do is voice our opinions. |
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