50h in building the temple gone

Lets take it another way.

U are farming for leveling up. U want to kill the last boss in your game. For that u need 100 Health potion and 100 of other things.
U need 10hours of ur life and Playtime to acomplish that.

But than a nerf kicks in " All Items only can stack a 10 now"

What would most player do ? Yeah "fuck this shit" and never touch the game again.


Its about Gaming, its about respecting players time.

thats the thing behind this all. And that everyone is raging.

I give a shit about 100d per hour.

I Craft, I run several different mechanics to test my new chars, i creat myself.

The point is only the decision that kicks everyone i the face, that played the mechanic normaly. Not Holten reset.

Thats a massivly wrong decision
It appears that if you even touched the temple, you're a exploit abuser according to the gaslighters. Makes me wonder if they just avoided them all together or took part in the exploits and are now pretending to have taken the high road.
"
"
Szokker#3394 wrote:
"

oh i know exactly what i am talking about
the very first time i laid eyes upon this temple "abuse" i knew they were going for the nerf hammer

absolutely zero surprise


No, you do not know what you're talking about if you're saying the temple being OP was an exploit, only holten farming could be considered an exploit, the rest are just really overpowered game mechanics that were nerfed. The thing is that what you're crying about is people farming hundreds of divines per hour from maxed temples. And you know what? That literally didn't change, so you have no reason to be happy about this hotfix. The only thing that they changed was the newer players' ability to build the temple.


then if it is not an exploit, abuse or whatever people want to name it
then GGG is merely balancing the game mechanic, why so serious?

should everyone abandon everything else and only do temple?
GGG does not want a TEMPORARY LEAGUE MECHANIC to surpass the core mechanic which is the atlas

anything that surpass the atlas and killing pinnacle bosses WILL be nerfed, it has always been this way for years in poe1 even

they want us to kill atziri, not ignoring her in order to make rooms more stable and profitable



Can you even read? The nerf did literally nothing for high end players with their temples already build, its just that instead of 100 divs an hour they are getting 50 or whatever the big number is. Not only you don't know what you're talking about, you also can't read apparently. Players aren't mad at the nerfs that reduce loot, they are mad at what I already wrote about, I won't repeat myself...

Also, if this is a "temporary" mechanic (it will not be temporary 99%), then go kiss GGG for wasting their resources on making it. There's no reason why it would be temporary, they should balance it right and bring it to the main game so that there is ANY content to do in the endgame.

They also literally said that you can choose to do atziri OR that you can choose to never kill her and juice the temples, that's literally how they want it to work. If you want, go kill atziri, her items are worth a lot since not many people do her, nothing is stopping you.
"
the copium is very strong in this topic lol

the objetive of the temple mechanic is to kill atziri
everything else is secondary, an accessory to make the mechanic more attractive
this is GGG design

you guys just chose to invert the logic and complain when GGG enforces their vision (oops forbidden word)

Oh yeah you're right I forgot. The objective of abyss is to kill Kulemak, the objective of breach is to kill Xesht, the objective of ritual is to kill The King in The Mist, the objective of delirium is to do simulacrums and the objective of expedition is to kill olroth, you can't earn currency in any other way from those mechanics because it would be against what you say is GGGs vision

Report Forum Post

Report Account:

Report Type

Additional Info