0.4.0c Hotfix 14

This change proove once more that you dont play ur game.

Less room distabilized doesnt allow us to progress in the temple when legacy temple benefit still from this.

While Chriss is making a video on unfair advantage in the economy and on how its bad for the game, YOU LET LEGACY TEMPLE PRINT DIVINE WHILE OTHERS ARE JUST STUCK AND CANT OPEN THEIR TEMPLE SCARED TO LOST 1 WEEK OF PROGRESS IN 2 CLIC.


How you can make that Shit up
Last edited by Ska987#2927 on Jan 3, 2026, 11:00:29 PM
you fucked up ggg!!!!
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Batossai#5710 wrote:
why not reset temple of the bug abusers?


How will that hekp when you cannot build a temple anymore due to the lock change?
I undestand hating on ppl more aucessful, bu try using your brain a bit.

Any one with half of a brain can see that the intention of the patch was to nerf the snake strat, then why the top 1% is still benefiting by completed their temple?
Exploit early exploit often bozos.
This is a complete failure. Players with legacy temples are in a league of their own; they have piles of currency and dictate the market rules. A regular player can't possibly build such a temple, and there are no alternative ways to farm that much currency. It's completely impossible to play now.

I don't know about you, but I'm quitting, and I doubt I'll even play in 0.5 with such a disgusting attitude from GGG.

P.S. Your product's rating on Steam is dropping quite fast, think about it, GGG.
You already knew your mistake, so what are you waiting for? Correct it!!!!!
ok, i tested the new mechanic over 10 of my temples. For context I started with a 37 chain snake.

During the run the majority of medallions i looted were Juatolotli (locking) so I always ended the run with at least 5-6 of them in my bag. I was lucky if i could even use one. I think on one single run i locked a level 3 room that was two links down my snake (just in case rng was really bad). In general though, these medals are looking to be a complete waste of my time because i cannot use them in a snake build.
I saw zero upgrade medals, lots of architect related ones and a few +1 mod to temples.
Raw divine on average was around 3 per run.

My feelings:
Pre patch if i was unlucky in picking up room locks and links in my chain destabilized i was like "damn! unlucky" and moved on.
Post patch I have all these locks in my bag and i can't use any of them for their purpose and my links in my chain destabilize and i feel really discouraged. I ended my 10 temples with a 37 chain snake. That is ZERO progress in the mechanic that i was really enjoying.

I might do some more testing just for myself, but I find i really have to decide if i want to risk my temple by even starting it. I'd rather the risk came from within the mechanic instead of before i even start it.
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You already knew your mistake, so what are you waiting for? Correct it!!!!!


they've always been stubborn when it comes to things like this; its not surprising that they make a terrible decision and then double down and kill the first league that was actually enjoyable
What in the world Chriss is doing a YT video on how its bad to have unfaire advantage for the economy and in 1 patch you give a permit to the most dedicated players to print divine while 99% of the players are stuck in their temple and cant progress or just start a temple, scared to lost 1 week worth of progress.

Its a really hard decision i have to take, but i cant keep playing a game that i cant trust.

I cant set my self to play 2 weeks of a game that can break everything in just 2 line in a patch note.

Im so sad and disapointed, Path of Exile was my only exit from a shit world.


Im done.


:'(
24 hours has pass and no update? ok see yall later
Domination League

OneAndOnlyJonn
So GGG how do you explain allowing players who have fully built temples temples that still generate imbalanced currency ON TOP OF now preventing everyone else from every doing so?

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