0.4.0c Hotfix 13
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Temple after the nerf. Good Job GGG!
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So it's all about benefiting the people who have played many hours and can play more than those of us who can play for less time, thank you for these magnificent changes.
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just a train of bad timing and decisions.
|holden bug|> People abuse it to build a perfect temple in hours > 2 weeks do nothing > Fix it > Do nothing about abused temples (we already at the point with disbalance) > Buff temple > People start to build their temples as intended for days and week > fix it when we as a regular players were close enought to build a temple. OMG |
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It was so fun but now I can finally catch up on some work, league over.
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I built a temple for 72 hours of game time, and now it turns out to be shit... You could improve other mechanics and the economy would level out and everyone would be happy. But you decided to spoil people's mood. Thanks, now I won't play it. The decision of a small, moody child... It's a pity that you're acting like this..
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As a casual player, i find it frustrating what you did with the hot fix...
No lifers and streamers are rewarded because they already have a perfectly built temple and individuals like me are getting punished because we will never be able to construct a rewarding temple... People are abusing the mechanic for days and days and when most of your player base catches up to the farming strat you nerf it(the medalion bs)!!! Even though you said you will never do any mid league nerfs... Mistake after mistake! |
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literally the worst patch note ever posted by ggg, idk what you guys were thinking with that change to the medallion
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why? GGG
i just want to build a big temple, why ggg doesn't let me play the way i like it |
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Let’s stop pretending this is a “balance issue”.
This is a failure in judgment and delayed action. Players who deliberately abused Temple chains, stacked broken room interactions, and milked obvious exploits were allowed to print currency for weeks. No intervention. No urgency. Just silence — which effectively meant approval. And the players who didn’t exploit? Who played the game as intended? Who didn’t chase bugs like scavengers? They were treated like collateral damage. Now suddenly we get: “Server performance” excuses “Diminishing returns” “Promoting variety” “Minor impact” wording Nice phrasing — but it doesn’t erase reality. Reality is simple: Exploiters won Legit players lost The damage is permanent Worse still: These problems were widely reported Repeatedly discussed And ignored until the situation became impossible to hide Post-damage hotfixes don’t restore fairness. They just confirm that the system was broken — and left broken — on purpose or by neglect. When a game: Rewards abuse And punishes fair play The issue isn’t player behavior. It’s decision-making and response priorities. This isn’t a balance pass. It’s a late-stage cleanup after the mess already spread everywhere. I've decided to quit the game. Last edited by MoutunCloud#0401 on Jan 3, 2026, 9:43:05 AM
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good one bro
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