0.4.0c Hotfix 13

also Juatalotli's Medallion (lock) should be limited to 1 room and reduce the chances to get it to avoid stack
nevermind
Last edited by Waitn4D4#0477 on Jan 2, 2026, 10:24:24 PM
I want to be direct about why the continued Temple nerfs feel particularly bad at this stage of Path of Exile 2’s development.

This is no longer just a balance concern—it’s a betrayal of player time and effort already invested.

Many players have spent dozens of hours learning, planning, and committing to the Temple system as it existed. That time was invested under the reasonable assumption that mastering complex, delayed-payoff content was aligned with the game’s intended direction. Repeatedly pulling value out from under those investments sends a very different message: that long-term engagement is disposable.

What makes this especially frustrating is the broader context.

Path of Exile 2 is not even close to feature-complete. A large portion of the promised endgame systems are not in the game yet. The beta period is when players should be discovering what’s fun, forming attachments to mechanics, and buying into the long-term vision.

Instead, with each contradictory adjustment, that promise diminishes.

At full release, heavy rebalancing is expected. During a beta—when players are actively stress-testing systems and finding enjoyment in them—repeatedly nerfing established mechanics feels counterproductive. It discourages experimentation, undermines confidence in committing to any system, and erodes trust that effort put in today will still matter tomorrow.

The Temple didn’t need to be the best content. But it did need to respect:

The time required to engage with it

The learning curve players already climbed

The expectations set by previous iterations of the system

Right now, the signal being sent is not “we’re refining the experience,” but “don’t get attached.”

That’s a dangerous message to send in a beta—especially when so much of the promised game is still missing.

Why undermine the fun players are having now, before the full picture even exists?

If the concern is long-term balance, there are better tools than repeated value removal:

Scaling adjustments

Targeted fixes

Future content offsets

Or waiting until the surrounding systems actually exist

As it stands, these changes feel less like iteration and more like walking back the very excitement that convinced players to invest their time in the first place.
NEVER BEEN SAD CAUSE THE HOTFIX. IN MY 10 YEARS PLAYIN GAME

alt + f4
shitty league anyway
I supposed this is what I get for playing PoE instead of working. Should have been making real money instead of setting up my temple for future divs.
Last edited by OrcScorpion#0890 on Jan 2, 2026, 8:41:49 PM
im out ggg
Look i understand nerfing numbers, but swapping buffs from rooms is actually insane
i guess you already thought about it.. many people will quit after.

fun detected..

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