0.4.0c Hotfix 13

Dear Community,

Please remember to post your review on steam, only that matters and can get any attention.

Cheers,

15k+ in PoE 1
Uninstalled PoE 2

~ USB
+1
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Apparently this guy is still having fun, not everyone unhappy about the patch! Especially the guys GGG target to nerf. 18 div + headhunter run. I am jealous tbh.

It has, SO FAR it has - a perfect temple and it’s not worth emulating.. This is 100+ hours of playing JUST in the temple. But the temple has become unreliable and may break...
Last edited by Mitrof4n#1008 on Jan 3, 2026, 2:45:23 AM
Community discover an actual endgame in a game where none currently exists - Developer response is to gut said discovery after community drops thousands of hours into theorycrafting and optimising it effectively leaving the game with no endgame again. There is nothing to do once reaching T15 maps - there is no progression.

How does it make sense to make this change prior to the endgame rework? What do you expect players to actually do while playing your game? The same maps with the same tablets for a handful of exalted orbs that serve no purpose?
Just remove the patch, you just killed the season for MANY casual players
Goodbye 2025 and my temple :)
ARE YOU GOOD BRUH?
I started building the Temple three days ago. I didn’t start it to print Divines, but after running 300+ maps I wanted to do something different instead of repeating the same activities over and over—Breach, Delirium, etc.

So starting the Temple felt fun: something new, something fresh.

I knew a hotfix would come very soon, but I didn’t care. I just wanted to try it.

But preventing the lock on T1/T2 rooms makes the Temple completely unplayable. Now you just have to pray that your room doesn’t get deleted—and not just once, but twice. It’s almost impossible.

With this fix, you could downgrade your servers to a single 486 machine, because nobody—neither old nor new players—will play the Temple again. In 3–4 runs it will be totally erased.

Lower the room affixes, lower the drop rates, lower the number of monsters—everything is fine.

But preventing players from building their own Temple is totally unacceptable.

So now what? Should we go back to farming Breach?

Very sad.
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Ryoazza#6426 wrote:
Community discover an actual endgame in a game where none currently exists - Developer response is to gut said discovery after community drops thousands of hours into theorycrafting and optimising it effectively leaving the game with no endgame again. There is nothing to do once reaching T15 maps - there is no progression.

How does it make sense to make this change prior to the endgame rework? What do you expect players to actually do while playing your game? The same maps with the same tablets for a handful of exalted orbs that serve no purpose?


deeply agree with you
this sucks i wont be playing your league mechanic now

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