0.4.0c Hotfix 13

worst hotfix ever it was the best league mechanic since the start of poe2 rip 0.4
worst patch ever seen. You can just say no one play temple for the weekend and let us think how to solve it, its better than this
You completely ruined the content with this unnecessary nerf.
It's so stupid update for casual players who want to enjoy this game. Did you finish your temple? It's ok we just let you get 50 div instead 100 per temple. You didn't? Now you can't beacause f..king tier 3 block.
lmfao. worst hotfix ever. I play this league just bc of the temple. Spent tons of hours building it and I lost faith in Poe2 now.
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You completely ruined the content with this unnecessary nerf.


He has a valid point.
uhmmm I lost several items including 2 omens of light?? Wtf???
This hot fix can only mean one thing: too many people are having fun with the game.
Please remove the patch, we need drops like this.
Dear GGG Team,

First, I’d like to thank you for an enjoyable league overall. I’ve had the opportunity to play three different characters and particularly enjoyed experimenting with the Oracle and Chieftain builds. While I found the early and mid-game content engaging, I did notice a drop in enjoyment during endgame mapping.

That said, my primary reason for writing is to share some constructive feedback regarding the Temple of Atzoatl. I’ve found great satisfaction in building and optimizing temples, and I recently restarted mine.

Unfortunately, the changes have made meaningful progression significantly more difficult. In the past, I could reasonably expect to add several valuable rooms over the course of 10 temple runs. After the recent update, however, I’ve experienced a net loss of rooms across the same number of runs. The rarity of Juatalotli's Medallion — even when running multiple Spymaster rooms — combined with the new level 3 requirement, has made it extremely challenging to assemble the correct sequence of rooms and obtain the necessary medallions.
While I understand the intent behind increasing the challenge and reward ceiling, the current implementation has reduced the temple-building experience from enjoyable and rewarding to frustrating and largely unviable for most players.

I would greatly appreciate it if you could reconsider these changes, particularly the combination of medallion rarity and the strict level 3 gating, as they have noticeably diminished one of the league’s most unique and satisfying mechanics.

Thank you again for your continued work on Path of Exile and for taking the time to read player feedback.
Last edited by Diablo182#4672 on Jan 3, 2026, 2:44:41 AM

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