0.4.0c Hotfix 13

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You guys haven't reverted the changes yet? Lmao, shouldn't even be a question, you see how pissed the community is, "damn we made a mistake on this one." sorry everyone, this was a hasty decision on our parts, we reverted all the changes we announced earlier, have fun and go nuts! Happy holidays. Its ok to admit when your wrong and you all are wrong on this one.


They should not revert this change. 200 pages of comments doesn’t equate to the entire “community”, there are some of us who are sane and understand this is for the best.



We get it, you don't want to engage with the temple, do not wish to put in the effort building requires, so you sit back and giggle at those that it effects.

They didn't fix bugs, the gutted a mechanic people were engaged in while not actually addressing the issues those who engaged with the exploits created.

Sitting there, patting yourself on the back for your own virtue, while gleefully taunting those in distress kinda makes you look like a douche.
Well.. GGG just delete posts now?!
Really confused on these patches:

-Nerf holten
-Nerf holten again + buff temple loot
-Nerf temple loot, nerf ability to build temple (literally cannot build it anymore), and change what rooms grant what stats.

what should players expect in future patches for this game? the direction for this game has been ALL OVER the place since the launch of early access an entire year ago.

when people log in to a game and dedicate their time to something, especially PoE because you are locked into a build for your entire playthrough, they ARE without a doubt entitled to the preservation of that time. this HOTFIX; not even a full blown patch, stole in totality hundreds of thousands of hours across your player base.

If you, GGG, do not come out and make a direct statement to your community... what it shows is you do not care about the money they give you to fund your game, you do not respect their time, and you don't want them to enjoy the game you make.

I love your game and definitely will continue to play it, but it sucks that I am FORCED to quit this league because building my temple out the way I was planning is no longer an obtainable goal as it would take 200+ hours to build now. Please revert this hotfix and just let people enjoy playing the league. You can make Vaal Temple more balanced in the next league, the damage is already done this league.
I understand the need to change this but this has no compensation whatsoever.

If the goal of the temple is to have constant shifting layouts, then ENCOURAGE the destabilization. Here's some ideas you could have added in:

- Provide a loot buff for each destabilized room on the next run.
- Add more medallion slots and buff medallion drop rates.
- Atziri will fill up your crystal power so you can run temple permanently when cleared
- Xipocado always drops 3 medallions
- Xipocado restricted rooms significantly buff the temple, but destabilize after 3 - 5 runs

There's so many options here to at least compensate (like what was done for Holten). This is so antithetical GGG style that it's kind of unbelievable. I wondered why my lock stopped working on my T1 room earlier, now I know.

None of what I am writing will get read because hundreds of posts are going up every second, but basically this was not a well thought out change. It's actually mind-boggling to watch how much good will was destroyed in a small hotfix just 5 hours ago. Unbelievable.
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JNF#6963 wrote:
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200+ pages of crying children because bugs got fixed and they can’t exploit a league mechanic. This isn’t a build you’re running with insane defence and dps like in delirium league, this is a messed up situation that is impacting economy and game performance and GGG have always stuck by that rule when it’s something like this.

@jonathan and @dev team - please do not issue any apologies, you’re doing your job and the less you pander to these infants with mental issues, the sooner you’ll be rid of them and their arrogance and toxicity. We don’t need these people in the community. What we need is a strong team of devs who use a heavy hand when needed and make difficult decisions for the benefit of the game long term.





yea


No.
The previous time that a game patch destroyed the work invested and ultimately my enjoyment of a game in this manner was Diablo IV. (Blizzard reverted it, but I stopped playing that game permanently.)
Seems odd you would change anything with the economy being a dumpster fire and this feels knee jerk without any real thought.
dude why r u punishing casual players instead of those who already printed 10000x D and this hot fix has no influence to their completed temple.

JUST DELETE THE TEMPLE THEN PLZ
I could not care less about the complaints from trade leaguers, but for the goal of making temple builds more varied and dynamic, I don't think this change is the best way to achieve that. Disabling the lock medallions entirely would have been much cleaner and prevent the legacy temple issues. Or making spymasters needing to connect to a path/disabling medallion drops for spymasters not on a path.
Hopefully we get more changes before it goes core.
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JNF#6963 wrote:
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Daveeh#5500 wrote:
People were literally printing 200 raw divines PER temple run + headhunters + hinekoras + other expensive items per temple. How people see this nerf as a problem is concerning.

Its like taking away a toy from a child with these reactions.

Peoples dopamine recepetors are so fried right now that you act like a crack
head on the streets without money for more crack.


Because the cat's already out of the bag and the economy is already bricked as a result of it. This does nothing but punish those of us who weren't exploiting Holten, but I'm sure that you either A) know that and you're one of those who abused it early enough to benefit or B) you're really just that ignorant and can't see the forest from the trees.

See you next league, boys. Hopefully GGG hires a QA team one day.





who weren't exploiting Holten,because you were to slow?
for sure you were on the way to do it!

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