0.4.0c Hotfix 13

The current patch seems extremely weak and raises more questions than it does understanding. It seems like key decisions were made without taking actual gameplay or community feedback into account.

If this logic were taken to its extreme, they could have completely removed the temple, rolled back everyone's character levels, reset the currency in stashes—and then perhaps online play would have truly "increased by 100%." ​​But, of course, that's sarcasm.

Seriously, I sincerely don't understand what you're aiming for with these changes. When a significant portion of players express dissatisfaction and feedback is ignored, it feels like decisions are being made without any real interaction with the community.

It seems like the developers barely play their own game with the current endgame content. From the interviews, it seems like they only played through the early content (the first acts) and then made conclusions about the balance of the entire game. As a result, the patches feel like they're driven by designer vision rather than practical gameplay experience.

I'd really like to see a more transparent explanation of the goals of the changes and more dialogue with players, because in its current form, the patch doesn't feel like a step in the right direction.
btw great stat into the new year.. fck players who didnt spend 24/7 building your dumb ass tample.. everyone else who already had it and made billion divs .. you all good..
And the little fun that was left this league is now gone, and im gone with it, just let us have fun my goodness, numbers where at an all time low, this isnt going to help.
I almost quit the league after Act 3. Decided to finish the campaign to see if any of the new league was worth playing, even if it meant having to do the tedious map layouts you insist on having in POE2. I played up until T5's and the loot was questionable, so I quit the league at that stage. THEN it seemed like there was something to work towards where if you spend enough time grinding you can earn a lot of currency - bet. 40 hours later, I've got a level 96 character and a temple with 15 rooms and plans to keep going. But no, instead of reducing drops to a reasonable rate for an endgame mechanic you block out anyone that isn't already there. Fix it.
Long story short:

- If you already managed to build your full temple well done to you you continue to enjoy the one and only end-game like mechanic this game has to offer at 30% of the fun you had before the patch.

- If you just started building or are in the middle of building your temple you can literally look into doing anything else since you will not manage to get one done so no end game for you. Your children and after them their children might have a chance at finishing your temple, if they're lucky.

Not cool GGG, not cool. Roll back AT LEAST the T3 lock and people might get used to it.
Scammers to change the room effect in the middle of the game! I can't believe you're changing the room protection effect in the middle of the game. You're more like a con artist
Welp, exploit early and exploit often. Those with 10K divines are not affected by this at all
I regret spending time on this patch
Stupid patch from stupid guys
WE NEED TO QUIT MAN, WE CAN'T ACCEPT THIS BULLSHIT!!! ALL MY EFFORT JUST MELTED IN MY FACE!! QUIT THIS LEAGUE FOR THE CAUSE!

QUIT
THIS
LEAGUE
FOR
THE
CAUSE

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