Damage done to PoE 1 is unreal 3.27/0.4

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lmfao these posts are fucking hilarious


Lowkey entertaining how people put themselves on a hamster wheel and call it gaming
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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But for most, it's the point of playing an RPG game - to acquire really kick-ass gears and feel the power fantasy.

Div/h is simply the best metric to measure the efficiency of your gear acquiring strategy.


No, it's the ONLY worthwhile metric for endgame "player power" progress because you have virtually zero chance of finding upgrades ON THE GROUND beyond early mapping, or using an assortment of "crafting" (gambling) currency to salvage it into something useable.

Yes, the point of playing an RPG game is FINDING powerful gear ON THE GROUND to upgrade yourself, but the devs have decided that such concepts are not allowed in POE1 or POE2.
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But for most, it's the point of playing an RPG game - to acquire really kick-ass gears and feel the power fantasy.

Div/h is simply the best metric to measure the efficiency of your gear acquiring strategy.


No, it's the ONLY worthwhile metric for endgame "player power" progress because you have virtually zero chance of finding upgrades ON THE GROUND beyond early mapping, or using an assortment of "crafting" (gambling) currency to salvage it into something useable.

Yes, the point of playing an RPG game is FINDING powerful gear ON THE GROUND to upgrade yourself, but the devs have decided that such concepts are not allowed in POE1 or POE2.


Yet time and time again they make crafting leagues that allow you to print items like Harvest, Recombinators, Crucible, Necropolis and now Keepers. It doesn't matter if you find the item directly on the ground or receive it as part of the reward of mapping itself. That's semantics.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
"
But for most, it's the point of playing an RPG game - to acquire really kick-ass gears and feel the power fantasy.

Div/h is simply the best metric to measure the efficiency of your gear acquiring strategy.


No, it's the ONLY worthwhile metric for endgame "player power" progress because you have virtually zero chance of finding upgrades ON THE GROUND beyond early mapping, or using an assortment of "crafting" (gambling) currency to salvage it into something useable.

Yes, the point of playing an RPG game is FINDING powerful gear ON THE GROUND to upgrade yourself, but the devs have decided that such concepts are not allowed in POE1 or POE2.


Reducing the number of dopamine hits historically seems to be the development strategy. Doesn't work for me but it might for others.
The nerfs will continue until morale improves.
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lmfao these posts are fucking hilarious


Lowkey entertaining how people put themselves on a hamster wheel and call it gaming


Its crazy to me how people build their own little boxes like "some streamer is making 100D an hour and I can only make 72, the game is broken and I want my money back actually unplayable"

Its legitimately pathetic how much people base their own enjoyment off what someone else is doing.
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